Universal Getting Over It (by Bennett Foddy)

Discussion in 'iPhone and iPad Games' started by stfj, Dec 6, 2017.

  1. Ghostdog1

    Ghostdog1 Well-Known Member

    Jan 30, 2015
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    Did anyone who ported this game for touchscreen make a playthrough of the complete game? Cause after fiddeling around with the controls for about 3 hours i don't see a chance anyone can do this on touchscreen. Maybe with an apple pen, but not with fingers. Its just too unprecise.
     
  2. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    Sorry for the lack of communication on my end!
    We've been working hard fixing the black screen bug (which seems like a major iOS or Unity bug. It happens on the GPU). We've got a fix up on the appstore now.

    @ghostdog1 - We've done tested all the segments individually, so it is definitely possible.
    @lucidwalker - in the next update we've optimized a lot of segments for phones which hopefully will improve some of the battery drain, though this is definitely a pretty robust game 3d-graphics-wise

    regarding making it portrait orientation- I've noodled around a bit with this on my phone in testing and it just doesn't work as well as you would hope. It introduces a lot of blind drops, and creates some issues (it's one giant interconnected level that was designed for a landscape screen ratio, so you end up seeing some things you're not supposed to see which is confusing and weird).. so sadly, i dont think that's in the cards
     
  3. lboldham

    lboldham Member
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    Nov 14, 2015
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    A Personal Favorite

    In addition to becoming very addicted to this game, I emailed the developer who quickly replied. And similar to this post, I was informed that an optimization update would be coming soon to hopefully address the battery drain and other issues.

    This game feels very unique and a real fun challenge. I appreciate the need for focus, skill, and dexterity with the touch controls that other mobile games don't quite require. Definitely a 5 star game for me.
     
  4. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    #24 stfj, Dec 13, 2017
    Last edited: Dec 13, 2017
    we dug a bit into the analytics, and so far 2 people have beaten the game on ios, so, you know, easy! :)
     
  5. metalcasket

    metalcasket Moderator
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    May 24, 2010
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    Deepest Circle, Hel
    AndyC83...WHERE ART THOU?!?!?!?
     
  6. KineticBlur

    KineticBlur Well-Known Member

    Jul 21, 2014
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    Eagerly awaiting the update that fixes battery issues before I take the plunge on this.

    Can anyone please reconfirm if the iPhone X's screen ratio is supported? That would be a deal breaker for me if it weren't :(
     
  7. lboldham

    lboldham Member
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    Nov 14, 2015
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    It is supported :)
     
  8. KineticBlur

    KineticBlur Well-Known Member

    Jul 21, 2014
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    Thanks!! Any eta on the battery fix?
     
  9. lboldham

    lboldham Member
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    Nov 14, 2015
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    When I emailed the developer a few days ago, he said an update to address battery drain would be "another week or so."
     
  10. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    @kineticBlur we're planning on submitting the performance optimizations patch tonight along with some new features and bugfixes. It should make some difference, but in general we're pushing phones gpus pretty hard with this game to keep as close to parity with the pc version
     
  11. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    We released a new build today that adds replay kit support (for streaming directly from your phone) along with some optimizations. The next big update should support some optional modes to reduce device heat and battery drain at the cost of some of the post processing
     
  12. stfj

    stfj Well-Known Member

    Sep 18, 2009
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    just posted out latest build and itÂ’s a big update

    in addition to gamecenter support for a best-time leaderboard, we have several graphics options including a mode that reduces heat / saves battery, and a 60fps mode!
     

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