Universal Get to da choppa (by Divine Studio)

Discussion in 'iPhone and iPad Games' started by clegomane, Jan 15, 2016.

  1. fabianb

    fabianb Well-Known Member

    Nov 1, 2014
    1,009
    0
    36
    This game is actually really awesome!
     
  2. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    Thanks for your feedback :)
     
  3. gameplaybox

    gameplaybox New Member

    Jan 28, 2016
    3
    0
    0
    India
  4. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    Hi everyone, just a quick update to let you know that the version 1.1 has finally been released on IOS.
    Here is a list of the new features :
    * new weapon : Bazooka
    * possibility to select your hero
    * destroy tiles with your knife
    * leaderboard working

    Thanks for your feedbacks again :)
     
  5. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Ok,

    I have the update. So far so good. Nice work. What's the roadmap for the next updates? I'd love a double coin is app purchase so I could send some money your way.

    Billy

     
  6. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Actually after playing more I'm wrong. How do you destroy blocks with your knife? I'm still losing gun and bazooka ammo.

    I see the knife animation going but it's using the knife AND using the gun to destroy the blocks.

    Argh. Can't you put a dedicated knife button? Why do we have to use ammo?

    Billy
     
  7. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    In fact you can only use your knife to destroy tiles when you're out of ammo, especially to collect new weapons or ammo
     
  8. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Well crap lol

    Billy

     
  9. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    Well, I think it makes sense since you can destroy tiles with your weapons.
     
  10. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
    1,905
    0
    36
    Ya, why not just a dedicated melee button. Not feeling it. Had high hopes.
     
  11. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    #51 LordShad0wz, Feb 6, 2016
    Last edited: Feb 6, 2016
    My weapons are for the aholes trying to shoot me and blow me up. My blade is for blocks that constantly get in my way and for the aholes who are trying to kill me and blow me up when I run out of ammo or I'm really up close.

    This makes sense. Try it out on your end and see what you think. If you add a melee button and give the player more choice it would be great.

    I wouldn't give suggestions if I didn't like your game and see the value in it.

    Billy

     
  12. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    I understand your idea, the main problem for me is to add a button. We are on a mobile platform and 2 buttons for me is the max. If it has been on PC or on console it would have been easy. Maybe it was just a bad idea to add this feature :)
     
  13. LordShad0wz

    LordShad0wz Well-Known Member

    Nov 19, 2014
    4,280
    1
    38
    Put the button directly next to the fire button. It would be fine. Or, then set it up so that if the character is against a destructible block and the fire button is tapped the blade is used only. Can't that be done? I don't know the coding aspect I only know the alpha and beta testing side.

    Billy

     
  14. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
    1,905
    0
    36
    @clegomane. Hard to add another button? That single extra button would add an entire new dimension to the gameplay, but if you say so.
     
  15. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    It's not hard to implement but currently we have 2 touches areas, 1 for the jump and another 1 for the shoot, if you add a button, controls may be confusing. It's Really not easy to create great controls on mobile :)
     
  16. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
    1,905
    0
    36
    #56 H4nd0fg0d, Feb 6, 2016
    Last edited: Feb 6, 2016
    Ok. Not rlly sure how I play games everyday that have customizable multiple buttons. Granted some of these are far from complex games. I sincerely doubt confusion would be an issue. How one would be confused with a knife button and a fire button is beyond my scope of logic. We're just trying to help enhance your game. If one more button is an impossibility, so be it, it is what it is, no more no less. Cheers mate
     
  17. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
    1,905
    0
    36
    #57 H4nd0fg0d, Feb 6, 2016
    Last edited: Feb 6, 2016
    Also, thought there was going to be an option to buy out the ads? Don't look at ads even when not forced. I'm outty. Big D for me. Adios to da choppa.
     
  18. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    Yeah, I'm implementing it right now (ads removal), it will be available for version 1.2 . Sorry that you left the choppa but thanks for your feedback.
     
  19. H4nd0fg0d

    H4nd0fg0d Well-Known Member

    Mar 30, 2010
    1,905
    0
    36
    In that case, I'll be hopping back to da choppa. Get that knifing button goin bro!
     
  20. clegomane

    clegomane Active Member

    Mar 8, 2014
    35
    0
    0
    Paris
    Hi Get to da choppa players, I'am pleased to announce you that the new version of the game (v1.2) has just been released!
    Here are the news for this version
    * new characters
    * new levels
    * options menu
    * ads removal

    Enjoy :)
     

Share This Page