I don't blame him. I give up whenever I am so close to beating demons too :/ If I were more dedicated, I would probably have 100 demons about now..
I know what you mean. In fact, I would have at least 5 demons by now if I didn't give up on them. YStep is a pretty easy demon, but I don't have the patience and dedication it takes to learn the rest of the level ( I'm at 74%). XStep version 2 is also pretty easy, but once again, I simply don't have the energy to learn the layout of the level. Maybe sometime in the future I'll beat it...
Of course it will move horizontally, all game modes do And I think it would be a no limits mode, because if it were limited that would defeat the purpose of wall jumping (no room to wall jump)..
Wall jumping would be an awesome game mechanic, though. Instead of simply using gravity portals to traverse a certain distance vertically, you can do it in style by bouncing off of jump rings and bumpers ( or maybe actual walls).
Tons of way easier demons than Xstep V2.. I beat it in like 200 attempts, but I will admit that it is much harder than Y-step and the Speed of Light demon (easiest of 1.9)! Green demon is easier than 3 star levels, I hope you beat that one
The only demons I beat are the easiest ones in the book ( or game)- The Lightning Road and The Nightmare ( in that order). Demons are getting so hard, though. My next demon will probably be Demon Mixed, I have 47% with 45 attempts!
I think that it would mess with the game mechanics a bit too much. We're too used to crashing into walls when we die; even if it was a pad that sent us into mirror mode, we still continue through the level rather than going back to where we came from.
Wall jumping itself relies on the fact that you can propel yourself backwards ( or forwards) for a short while, and then jump back onto the opposite wall. Even so, you'll only be going backwards for a second or two, so it shouldn't be too much of a problem.
Maybe I can imagine a green glow coming from a wall, and when you tap it it ripples, and you wall jump
RobTop said that his plan for wall jumping was to add jump rings and bumpers that send you in the opposite direction. In case people overuse them to send you back to the beginning of the level, I think they should be only be able to be utilized in conjunction with each other.
Moving backwards would be more reasonable than teleporting to anywhere in a level (x-axis).. I'm sure Robtop could figure out both of them. The main problems I see with a backwards mechanic is in the editor. Mabye it would also make the pointer thing move backwards to correctly find the level length, sync the music, and find an ending to the level..
What? X-Axis teleportation isn't that hard to program, it just would cause some bugs when teleporting through objects. Also, I can't envision how a physically "backwards" mechanic would work. You would just repeat the same obstacles over and over again, and basically repeat the level. Besides, the mirror portal already accomplishes this very well, even though it's just a visual effect.
But this affect the time music and songs too, cuz cube must go straight and wall jumping does cube go back. Also good idea.
I'm pretty sure Robtop never said that it was easy to program.. And the reverse thing would only be in the wall jumping game mode, so it wouldn't break the other modes..
No, I was talking about reverse mode all by itself. That would cause some problems. Also, I don't see why you think X-Axis teleportation is so unrealistic. It might cause some bugs, but I imagine many of them could be fixed with enough time ( he said so himself), and it would be pretty cool to be able to teleport throughout a level. Y-Axis teleportation, in my opinion, doesn't fulfil the full potential of teleportation in the game.