2.0 will have more map packs, and pre-2.0 packs go in another category as RobTop had said earlier in the thread. Also, Hi Zobros, I follow you on twitch, and how did you get so good?
Hey RobTop, with the new press and hold to jump higher mechanic, can you do that after jumping off an orb, or is this classified information? EDIT: Looks like someone asked this before me
When 2.0 is released I will create new mappacks that contain levels from pre 2.0. Then when creators are more used to 2.0 features and more 2.0 maps have been created, I will release map packs with levels from 2.0
Alright RobTop. Please please please Even if it is the most minute information The smallest thing you have to offer Just give us something, ANYTHING (emphasis) about the timespan of this beloved update. ANYTHING IN ROBATOP WE TRUST
Your awesome Robtop! I almost forgot about coming here Anyways, for the wave mode, the jump rings could make it move in a parabola motion. And I would also suggest a new jump ring that propels you straight foward. What do you think?
Hey RobTop. I think you forgot to check my emails. It's about something that is very important. [email protected] Can't really talk about it here
Problems in levels! Hello robtop: I wonder why sometimes you find delays in user levels, ie, there is something to improve on that situation ??? since many hope to have star level, I could not help with that ??? some way, I hope that this situation does not happen with the blue coins (Sorry for my bad English) i wait your answer...
DT Mark also wants to know what you think of his game mode suggestion! (He couldn't make it here at this time so he asked me to ask you)
hey robtop! just a quick question, is the "challenge" idea you mentioned a while back still in works? It sounded fun
Hey RobTop! Have you ever considered creating a portal that let you turn invisible in a pulsating manner, just like the objects? In my opinion, if there are invisible blocks, there should be invisible spikes. Also, I found a cool song for 2.1: https://www.youtube.com/watch?v=3n2Nc1T8ico
im pretty sure now that the size of my safe file causes the problems with launching the app. is there a chance this might be fixed in 2.0? since i need so many tries to start GD... :/
Don't want to say something I cant guarantee, but its very close Doesn't really fit the wave mode. Wave is supposed to be very only straight lines, other modes already have curve type movement I've seen the mode in other games and dont really like it. There are a lot of movement patterns you can implement, but its tricky to find those that players instantly understand and that are fun Haven't started work on it yet, but it's in the planning phase! Could be cool, might look in to it