Levels!!! Hello robtop: I wonder why sometimes you find delays in user levels, ie, there is something to improve on that situation ??? since many hope to have star level, I could not help with that ??? some way, I hope that this situation does not happen with the blue coins (Sorry for my bad English) i wait your answer...
Problems in levels! Hello robtop: I wonder why sometimes you find delays in user levels, ie, there is something to improve on that situation ??? since many hope to have star level, I could not help with that ??? some way, I hope that this situation does not happen with the blue coins (Sorry for my bad English) i wait your answer...
Robert! I love you for being so active!!! How will the new game made act with orbs, since it seems that the longer you press the farther up it goes?
Hey RobTop. Glad to see you're active (when everyone's sleeping but at least active) Just wanted to report a strange bug, it happens every time I touch a spike, I die, hope it get fixed
Hi RobTop, guess what? I ran out of questions! XD I think 2.0 is really coming May 21... MY PREDICTIONS ARE CORRECT O_O
Hey RobTop! It's so nice to see you being active with the community! It's not everyday that you get to have an evening Q&A with a game developer of the best game of all time!
And there is a glitch, when you die in Normal Mode, you have to restart all over again... Please fix this :/
Rob! Hey rob! I have an idea for a level in 2.1, the level would use DJ nate's song "Threestep" or waterflame's song "streetwise". I would love to see those as levels. Also, how close do you think 2.0 is to apple having to verify update percentage-wise?
RobTop, is there any chance that you might change or allow us to change the practice mode tune, it gets very repetitive after a while, and it would be nice maybe to have some different tunes playing while in practice Btw. My wifi turns off in 1 min, so i'll see you guys tomorrow
I have a quick question that has been bothering me recently. All demon levels are worth 10 stars currently, but most of them are of different difficulty. Levels like Cataclysm and Necropolis, for instance, should not be in the same difficulty range as The Lightning Road or The Nightmare. My idea is that we split up the different demon values into separate star ranges. Here's what I mean: The Nightmare type Demons- 10 stars YStep- 11 stars SuperSonic- 12 stars Cataclysm/ Ice Carbon Diablo X- 13 stars I think is the best option for ranking demons fairly besides an alternate difficulty. By the way, what's your record on Ice Carbon Diablo X?
Hey RobTop, I was wondering, is text going to be implemented into 2.0 or a future update? It would be really useful as we wouldn't have to use an extra 100 blocks just to make a sentence Thanks if you read this, I may be too late, but what the hey
Guys, stick to the one question rule. But here's my question: what if there were specialized vehicles (ships UFO etc) that were either paid or difficult to obtain, where they have different advantages and disadvantages (ex. A ship that is not affected by gravity, but is much more sensitive to tapping)
I was disappointed when i heard there won't be new map packs in 1.9 update. I think map packs are one of the best things in GD, so i just want to know will there be new map packs at the same when 2.0 gets released or will you wait for 2.0 levels before new map packs?
Not sure I understand what you mean, but I'm guessing you want to know why some levels take longer to receive stars? Basically I miss levels and usualyl check different sources (trending, forums etc.). Some levels can be featured quickly, other may take a while Holding will have no effect when touching orbs, controlling them that way didn't feel good. I will probably not add so users can select any song, but I may add one or two unlockable practice songs Text is in 2.0 already Specialiced vehicles are tricky, since the levels are designed to fit a specific movement pattern (gravity, speed, y-movement etc.). I think more unique skins would be a better fit, instead of vehicles with different properties.