Robtop, I also have an idea for a mechanic.. You could place it on a wall/ceiling and when the player passes it the ground will rotate so that now that wall/ceiling is the ground. Thoughts?
Since it seems that the new game mode goes higher the longer you press, how will it act with yellow and pick orbs?
A challenge, turn based mode? You mean as in several players in a chat room, and they take turns doing challenges? That's a pretty cool idea!
Hey RobTop, Can you make it so you can copy original levels (like blast processing or deadlocked) also will you post a picture of yourself?
Oh yeah, RobTop, I had a pretty pressing thought. What if you could implement a system where, in auto levels, the character was moving by itself without jump pads. Basically, if there was an auto of The Nightmare, your player would be moving all by itself, without jump pads. I know this might be tricky to implement, but I think it could be pretty cool. What do you think?
2.0 has some new easter eggs, but I won't say more than that I've played it a couple of times and its a cool game, but I get bored with infinite games pretty quick. :/ Haven't started building it yet so nothing is set in stone. I guess you could select a mode for how you want it to work. One mode would be forced turns 1->2->3->4 etc. The other mode would be that anyone can edit the level as long as it's free. So user 1 uploads the first part, then anyone can work on it, while it is being worked on it is locked for editing. etc. Would probably need a timeout as well. I will figure it out when I start working on the system Seen the idea a few times and it probably wont work. Moving up will make it very hard for players to see what is coming since the screen is to small, also it would be a hassle to code in a cool way. (Just rotating the screen is pretty boring)
Hey Robtop would you ever plan on adding a difficulty above demon? I was thinking Cataclysmic would be both funny and deadly...
Hey Robtroll, Can you make no limit on blue coins, they just have to be verified? PLEASE I have a level with 6 coins :/
One more question.. Can you make it so that you can see a recording of the creator beating the level? It would show that it is possible and would cut down on secret ways..
I wrote something a while back, but basically a rank system where players meet eachother in a challenge. Winner gets points and increases in rank/a new leaderboard. You would get paired against someone of equal rank, and then you have x attempts to get as far as possible in a featured level. Completed in least attempts or highest % wins. Still not something I have started working on, but I think the idea would work very well. You could also then have a friends leaderboard with challenges etc. Might allow viewing original levels as a tutorial, but not copying. (Players would just spam the server with copied main levels) A picture would reveal my secret identity... I'm not saying I am batman, I am just saying no one has ever seen me and batman in the same room. I do, just dont reply a lot. Also don't like that you have to login to view the forum, takes too long I think auto-levels with jump pads is enough. I like to keep playable and auto-levels separate
RobTop, what game mode took the longest to create? Probably the wave, right? Also, I have an idea about wave compatible blocks. Basically, they can have a "glow" around them which signifies that the character can place the wave on it without crashing. Any thoughts?