You're right, but think. The Steam trailer is from 1.9 update and is the first Steam trailer, so I don't think he gonna change it. Maybe he'll add another one
m8 dood i saw dat b4 i read anything else k? XD wtf i thought it was p1kachu who made tht because who else has gr8 editing skills with paint ya just paint cuz first p1kachu try to troll everyone by saying all demons will be changed to insane in 2.0 first mistake was robtops join date and im pretty sure his name is RobTopGames not robtopgames gg not falling for dat sht but srsly drakaglin wtf i wasent expecting that... i check fazebook right after someone posted a link to that picture on riots stream
I wonder how high the robot thing can jump... In the sneak peek he didn't jump that high, but RobTop wouldn't add it if it didn't jump very high - that would be like normal mode then I reckon he can jump like 5 or 6 blocks high... Why do you guys think?
Well, in the first sneak peek, the robot was able to jump at least one platform across, which is roughly 5 blocks. And don't forget, right when the robot died, there was most likely a platform out of sight somewhere for the robot to jump on. My guess is that the robot will be able to jump at least 7-9 blocks high and 6-7 blocks across. We will never know for sure, though, until RobTop releases the update.
I think that the robot mode is more important for smaller places where the normal mode cube would crash. Like, Normal mode player`s jump is constant, thus he can't jump less or higher (except touching the pads or circles). Though, it may be useful in reaching higher or farther places...
i wonder what will happen if i put a ramp and new gamemode thing touches it ok um, lets see more things to find out in 2.0!
Clearly that thing is a frog.. And if you look at the first sneak peek, at the rainbow, that is probably the maximum arc that the frog can jump
What I'm really curious to see about the new game mode is how it's jumps will differ in mini-mode. I mean, we don't know whether or not it will be super sensitive , like the wave, or whether it will be de-sensitized, like the UFO. RobTop should have made the game modes more consistent in mini-mode, since the UFO's jumping height is decreased while the ship's flying is increased. If the mini-UFO operated like all the other game modes, then it's jumping height would have covered the whole screen.
Same thing... -_- speaking of frogs... Is the intro part of the Blast Processing (actually when you have to jump) reminding anyone like a FROG sound ?
Actually, it looks more like a robot than a frog. It's tempting to think it's a frog, especially since this new game mode can jump roughly the same height as your average frog, but it has legs, arms, and a face that looks like a robot. Not to mention that the portal is grey and was used in conjunction with the new "factory blocks" in Deadlocked, which is another indication that the new game mode is a robot.
Practically everyone fell for it, whoever sent that picture to you is probably the master of photoshop.
Hey RobTop! Since you're online, what do you think about a feature to accounts that let's them save automatically? I want to get one, but I'm afraid I'm going to forget to save my progress.
Am I the only one who thinks it's a reference to Yoshi? I mean it kind of looks like him and the level is Mario themed.
I think the only part of the Robot game mode that was inspired by Yoshi was his flutterkick. It allows him to flutter twice his height and traverse a horizontal distance similar to the rainbow near the end of the sneak peek. But only RobTop knows the truth.
Maybe it was inspired by Yoshi, I hadn't thought of it that way before - I assumed it was inspired by something like Jetpack Joyride