Don't forget, though, because even though RobTop may send the update to Apple in a few weeks, Apple will have to review the update thereafter. Therefore, it might even be the middle of June before we can finally get the update.
Well, RobTop can ask Apple to expedite the review ( when you ask someone to speed up the process of reviewing something), but you usually only do it when there is something that urgently needs fixing within a game, so I guess Apple will still be reviewing the update for at least 1-2 weeks.
It's always about a week. 1.9 was done on a Tuesday(I think) and it was finished on the following Sunday.
Apple should make the process of reviewing apps more efficient, since it's obvious that reviewing multiple apps at once is inadequate with respect to releasing apps quickly. Still, though, just think about all the awesome new features that the update will showcase and how many new annoying demon levels there will be.
I found a Geometry Dash and flappy bird hybrid on the appstore, it's called Amazing Geometry Cube Tappy.
I don't mind an extra week, and there's nothing you can do anyway. Apple has a ton of priorities to take care of
It's actually amazing how many Geometry dash based games there are on the app store. I recently found a space-themed Geometry dash app which I forget the name of.
That's true, but it would be awesome if the update was released sooner rather than later. Oh yeah, I know this is a little late as RobTop is probably fast asleep by now, but I think I have an idea as to how to incorporate Wave Compatible blocks. Basically, you can choose any block and set it to be "wave-compatible", so there will be more of an element of surprise to the game. The wave compatible blocks can have a little "glow" around them. Hopefully, RobTop reads this.
I think Robtop wants a clear distinction between regular and wave compatible blocks, read his post again
Oh yeah, that is true. Sorry, I think I read it a bit too fast. In that case, wave compatible blocks could have some sort of unique design to them unlike the other blocks. Then again, there is no good way to do this without limiting the amount of blocks you can use as wave compatible blocks. In my opinion, it would be much easier if we can set any block as wave compatible, but there would be problems with that as well. :/