I agree that the level is hard what with all the pixel perfect jumps and super straight ship sections, but it could be possible if you work at it enough. If you practice enough, you could get 10% with 10,000 attempts.
I mean you either have to have no life whatsoever, or be regular and quit after 15 attempts And hard doesn't begin to describe it. I know zobros beat it on practice but, if there was a suggested new difficulty such as hell or dragon, this level would be Satan
It would be awesome to have a full replay of this level on youtube though ( even if it's hacked), because if you want to see the layout of this level you either have to watch Zobros's practice mode video, which most people don't have the patience to watch fully, or play an auto version of this level, where you can see the layout of the level in one go but is made slightly weird by the fact that there are jump pads everywhere and the gameplay isn't even remotely realistic.
I just had a theory regarding the difficulty of Deadlocked ( the level in the first sneak peek will almost certainly be rated harder, unless RobTop decides to depart from tradition). Deadlocked can either be a demon or an insane. It's almost certainly going to be a demon ( just look at the 3x wave part), but it could also be an insane. Here is what can happen: 1. Since there are no 13 star levels in the game, RobTop can make Deadlocked a 13 star insane level ( I doubt it would be a Demon if this was the case, as Demon levels tend to get harder throughout the game, not the opposite). There are no 13 star levels in the game, so this can be an option. 2. The level can be a medium Demon and be roughly 14 stars, as per usual. 3. This is the worst option... Deadlocked can be a demon and 15 stars. It's not too far-fetched, since levels have a tendency to get harder as updates go on. Which option do you think it will be? I myself think number 2 ( or even 3) is the most likely option.
RobTop sayed that this Sneak peek wasn't planed... That makes the editor preview the last one... ALMOST THERE!!!
Of course they will, RobTop wouldn't just put something in a sneak peek and then not put it into the game. What really intrigues me is the mushroom in the promo pic. We never got any information about it, not to mention the fact that it wasn't in any of the sneak peeks. Hmm...
Although I agree that Robtop WILL put the new Wave icons in the game, your statement about putting objects in promo pictures and them definitely being in the update, isn't true. If you look on the 1.7 preview pictures, you can find two pictures. One with an unused Gravity Ball and one with and unused Double Slow Speed Arrow. There's also a 1.8 promo pic that shows a long slope with a line where a block would end. (Sorry if that makes no sense ) So you know never know, so let's hope he adds everything that he showed in his promo pics
these questions, uhh, i dont know how are you able to not get sick robtop. ill help you get really sick.... talking about the new levels, how much have you created? 100%? or you're still working on them? and to shut up everyone here, when do you think 2.0 will be ready to be published? cya wait what i have such a low amount of posts?
Actually, I think the double slow speed arrow that was in the promo pic for update 1.7 is the same one we have now, RobTop just redesigned it for some reason, most likely to differentiate from all the other portals. As for the ball, he said somewhere here that it looked to similar to the default one. Just as a side note, when I said that RobTop adds everything from the sneak peeks into the game, I was talking about the videos that showcases the first 10% of the level. But it is true, RobTop has been known to remove things from the promo pictures. Thankfully, he doesn't do it too much.
I think RobTop pretty much finished up the levels in update 2.0, he probably needs to tweak a few things to make sure the levels turn out good ( he wouldn't be so active and chatty if he wasn't finished, or at least close to being finished). Since he released the second sneak peek, most likely the update will be submitted in the next few weeks, and be on the app store in June. You never know, though, Apple has a pretty long review time, and for an update this big... Apple will be reviewing it for weeks.
Does anybody have a link to a picture of the new wave (in the preview 3) I don't have the pausing skills
RobTop, I have an idea for Red orbs and Navy Blue orbs. Red = Yellow + Pink. Makes you jump higher than Yellow. Navy Blue = Pink + Blue. Slightly weaker than Green. And if possible please make a red pad, I need this :/ And also,someone said that you mentioned than green pads are for traps? Those that mean you insantly die when touching it? :/
I honestly prefer teleportation only on y axis. If it would be horizontal, just imagine the number of bugs, song delays, complications even more evil things. You have enough possibilities with a y axis IMO ^^
If you look closely on the sneak peek, one teleporter is one block to the left of the other one... :/
It's not one block, but half a block But the player itself is on the same axis. It basically doesn't go backwards