IMO too I mean i got tired of them. There are too many, and most of them are vulgare copy paste. Maybe robtop will make something better? I still want him to make regular levels After all... What is an effect level? A level w/ effects? - too abstract. Must it have a black background or not? Should it be animated? or just use cool designs...
Hey Robtop, if you find the time you could do a check of every player on the leaderboards since im pretty sure there are some cheaters hiding with plausible stats.
Is the Deadlocked sneak peek really confirmed ? I know that everybody lost their patience, but this truth might actually kill every hope of ever getting the update... Please Robert, no more sneak peeks, just the update! ^_^
Well, the truth is, the Deadlocked sneak peek isn't really confirmed, but it's almost certainly going to come at one point or another, since RobTop always made a sneak peek for every level in the past. It's very hard waiting, I know, but you just have to remember all the awesome features that will be in the update. Teleportation portals, unlock able wave icons..... Maybe even a whole bunch of other things that RobTop didn't even hint about! And remember, if another update ever comes out late, we can always look back and think, " Well, at least it didn't take as long as update 2.0... "
Fix this RobTop! (+2.0 idea) This it not a world-changing glitch, but this bug is just stupid. 1. Create a level and verify it. 2. Upload it and cancel uploading by tapping on the green arrow at the right top corner. 3. The 'new' button is not at the right bottom corner, it's at the right TOP corner AND it's almost as twice as big than it should be. And I have a little idea for 2.0: If you build a dual portal, there should be two settings with one tick: 'Normal' where nothing special will happen and 'Same gravity' which always causes the same gravity for ALL gamemodes even if they are the same. Thanks for reading
I like the idea of the "Normal" dual mode setting where each of the icons jump simultaneously, since having the option would really help some players who accidentally mix up Dual Mode with Two Player Mode. However, I'm not sure how a same gravity mode would work. It would be hard to keep track of where each icon is going, especially if they have separate obstacles. Just imagine two player mode, except with the same gravity. It's a good idea, but I don't think it would be very practical for the game. By the way, RobTop, can you take a look at my ideas and tell me what you think? It would be awesome to hear your opinion. 1. A portal that makes you bigger- It would be the same as Clutterfunk's mini portal, except that it would make your icon jump higher and (appear) to move slower. 2. Wave compatible blocks- This would let your wave touch blocks just like it is able to touch the ground. They would have a "glow" around them that would help differentiate them from normal blocks. 3. This isn't really important and might be hard to implement, but I think it would be great if we had Auto levels that actually played themselves, without jump pads. Thanks for reading through my wall of text!
To ur 2nd idea: U can already use unsolid block with 3D lines around it which have the same color as the outline and build some glowing blocks at it.
That's pretty cool, but my second suggestion was about wave compatible blocks ( blocks that waves can touch just like the ground).
OH! Please, dont think that i'm a hacker or something, i didnt have the intention of hacking the game, I'm just a little angry about the people that have a pirated version and about those that are enjoying all of the game without paiyng any shit! . Maybe i asked the wrong question, sorry.
robtop when i try to launch gd it always crashes like 10-20 times before it works. i tried to delete some saved levels in the editor and now i have only 30 left but it still crashes. i have also only saved like 40 songs. also, could you detect if someone uses speedhack to grind stars? i fear that this is a method some people use...