Universal Geometry Dash (by RobTop Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 12, 2013.

  1. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Hint: jump right when the music starts going strong
     
  2. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Just put out another update to holy Flipperoni and it adds a bunch of background changes and more content towards the end
     
  3. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Ya know what would be really awesome for this game? An implementation of that replay system that some games use, I forgot the name, but NimbleBit's Nimble Quest uses it

    Edit: it's called everyplay
     
  4. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Have you played the rest of the level since the update? Or did it throw you off at that beginning jump, if so, do you like it?
     
  5. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
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    Cool, will take a look at it. Could be nice to have players able to share gameplay videos :)

    Haha yea I completed it on practice mode but not on normal. I think the intro flips are too crazy though, almost never get past the first jump ^^
     
  6. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Another update for Holy Flipperoni is out!
     
  7. darnoc703

    darnoc703 Well-Known Member

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    Hey carbonelite, have you been able to beat holy Flipperoni yet?
     
  8. Still want to try this game one day. Looks cool.
     
  9. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Lol then do, completely recommend and totally worth the 2 bucks
     
  10. darnoc703

    darnoc703 Well-Known Member

    Mar 24, 2013
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    Annnnd another update!
     
  11. darnoc703

    darnoc703 Well-Known Member

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    #151 darnoc703, Sep 16, 2013
    Last edited: Sep 16, 2013
    A bunch of my levels are impossible now due to some jumps that were possible before the update but not after it, the beginning of A walk in the park. And a part in shattered cant be beat. Did you change something?
     
  12. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
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    Ugh. I *really* should have checked out a gameplay video before buying this. I don't mind people making shameless ripoff clones of Bitless, but they need to do it right. The reactionary control (for lack of better words) in this game just feels... Off. It is like there is a hair too much gravity or something.

    I despised 'The Impossible Game' and as purty and up-in-your-face soundtrack as this game is, I regret buying it. Bitless did it better.
     
  13. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
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    Hmm, I don't see anything on that obstacle that should have changed. The only jump related change was a bugfix on jump rings, but they should still work the same way. I never managed to complete that obstacle before either though, so your timing must have been really precise :D

    Sorry to hear that! There is a lite version out so that people can try before they buy it though. Never heard about Bitless until now, so I can understand that I failed cloning it. Looks cool though :)
     
  14. kaibosh

    kaibosh Well-Known Member

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    You have never heard about Bitless until now, just happened to make the exact same game featuring a moving cube that flips/rolls as it jumps over obstacles, using the same control methods, etc. okay.
     
  15. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
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    I have been very honest in the past when I said that Geometry Dash was inspired by rhythm-platformers like The Impossible Game and Bit.Trip Runner. Those games are far more similar to Geometry Dash than Bitless, which looks more like a Super Meat Boy style game. There's no real reason to lie about it :)
     
  16. kaibosh

    kaibosh Well-Known Member

    Jun 14, 2012
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    You couldn't possibly have cloned Bitless more unless you directly copied the retro graphics. I don't have a problem with that, I just wish the control feedback didn't make me feel like I was huffing 87 octane with a dirty rag. I like the idea of a techno paced endless platformer, I love the music... It just feels like Mario-cube needs to lose a few pounds.
     
  17. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
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    I think going into a game with the expectation that it will function like another game will often result in "This feels wrong". Geometry Dash is its own game, and the Lite version is out because the game is not for everyone. Sorry to hear you didn't enjoy it!
     
  18. CarbonELiTE

    CarbonELiTE Well-Known Member

    Sep 10, 2012
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    @kaibosh I think at least one other person out of the hundred of thousands that play this game would have noticed if it was as close a clone to Bitless as you say it is and mentioned it.

    On another note you may just be bad at the game because I feel the games calibration is right on par. and that was the word you were looking for, calibration. It's too bad you didn't notice the lite version of the game before spending that $1.99 for the full version.
     
  19. JQKAndrei

    JQKAndrei Member

    Aug 31, 2013
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    Finally bought the app, fact is... can i upload a level that has a starting pos? I just want to make it start at half height instead of at base height
     
  20. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
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    Right now you cant upload a level with a start pos, so there is no way to change the start height. I could add a y-pos trigger to allow this in an update though :)
     

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