OH MY GAWD I MADE MY WAVE PART TOO HARD!!! I put down a start pos. in front of my wave part and it took me over 100 attempts, and I was only doing the wave and not the mini part before it It's gonna be za hardest demun evar.
The first Wave part. It's like three bugs in one: Either the gravity is reversed, the speed portal doesn't activate or the Wave portal doesn't activate. I'm seriously looking forward to this level
I made the "hardest dual ever" in Starfall. One is a Wave and one is a Ship, then afterwards, one is a UFO, and one is a Ball. Took me long to verify.
RobTop could you rate my and DreamaEaters new level? The beginning is very easy but it gets very difficult near the end, so don't rate it too low! I'd say it's worth around 8 stars. ID is 3904769 Also this easier version of Stereo Madness: 3943870
COME WITNESS ZOBROS BEAT CLUBSTEP EX, ONE OF THE WORLDS HARDEST DEMONS http://www.twitch.tv/zobros_gd http://www.twitch.tv/zobros_gd http://www.twitch.tv/zobros_gd
Lel found this Robby it would be cool if you add eye effects in the game Look http://fc01.deviantart.net/fs70/f/2014/196/0/e/geometry_dash_icon_2_by_xxbluelightningxx-d7qr968.gif I just found it and thought why not? 2sw3g4me
I was thinking about a new feature that could be cool in the upcoming updates The path tool. Basically you can create polygons with the path tool, (no curves) and fill them with a decorative non-solid texture. All kind of angles are possible, you just draw a polygon. It could also be used as a mask tool: You can create a polygon that shows only the decorations that are inside him (for specifically 1 group/layer). That means you can draw a square, and put a half a deco in it, you will only see that half. Seen that it only touched the deco non-solid part, it won't create complications to the gameplay and the blocks. I don't know if you see what I mean What do you think, Rob? (and you guys)
HmmÂ… a little complicatedÂ… but I think I understand. This might be a nice editor addition, but it sounds way too complicated to be put to proper use. Oh. On a side note, Zhen Torf, is it possible to add a pinch zoom option? My friend kept trying to pinch to zoom out, and nothing happened (probably cuz that's not how things work. ) Is it possible to implement this in some way?
Yes but it is very imprecise because sometimes your object is between pixels and you have to move it with free move but you cant see because your finger is too big and it is better to work faster this way.