Hello! I tried to make a joke, but not sure what to do. ¯\_(ツ)_/¯ Preview: https://www.youtube.com/watch?v=eAt65i2nYTo&feature=youtu.be Also, I like how this place is barely active anymore, however, the discord isn't very active either.
Swingy is best fan gamemode Except the ship that changes gravity every time you tap and keeps going up until you release That's insane
When you're trying to beat the last level in the demon guantlet and you die at 88, 91, 91, 88, and 92.
Yay I finally beat the demon guantlet!! Also since everyone's talking about gamemodes how would jeyzor's gamemode work? I don't get it.
New Vehicle Function Possibilities and Explanation of Jeyzor's Idea Maybe the new vehicle will function the same way as the ball does in the level "Sky Fortress" in Dash 'Till Puff. I mean, the jets are pointed in steep enough directions. Like maybe when the player doesn't hold the vehicle floats down and only the straight jet is activated, and when the player holds the top and bottom jets activate depending on if the player is heading upwards or downwards. In the promo picture, the player is probably rotating upwards since the bottom jet is activated, which makes it look like the vehicle is going straight when it really isn't. When the player is finished rotating and is going upwards, the straight jet doesn't activate. I mean, the vehicle look is designed similar to the Dash 'Till Puff ball just like the robot is designed like the Lil' Stomper from Jetpack Joyride. Just a thought I had. Don't start a flamewar because you still have to consider the point I made last time we had a (few-post) flamewar over this. It's pretty complex but here it is: So basically, when the player first enters the portal, the vehicle travels in a straight line. When the player holds for the first time after he entered the portal, the vehicle goes upwards. Then, when the player releases, it goes in a straight line. Then, when the player holds again, it goes downwards this time, then goes in a straight line when the player is finished holding. Then the cycle restarts; on the third hold, the player goes up, and on the fourth hold, the player goes down, and it keeps repeating. Also, I just realized, What if Jeyzor's gamemode idea is merged with the Dash 'Till Puff vehicle? Like when the player holds, the vehicle always goes up no matter ho many times the player holds until he hits the ceiling. Then when the player holds after hitting the ceiling, the player goes downwards. Then the player would bounce off the floor and go upwards again if the player held until the vehicle touches the ground. When the player is not holding, the vehicle would go in a straight line. That'd be pretty interesting.
Fun fact Fingerdash has ground colour triggers and stuff like that That means it was made before RobTop changed how colour triggers work and deleted bg/g triggers from the game
Fun Fact 2 If the 2.2 vehicle works the same way as the ball in Dash 'Till Puff in "Sky Fortress," then it would be the first flying vehicle that needs the ground and ceiling/blocks (without using any orbs).