Bros... I AM SO HYPED FOR THIS! I feel like it's gonna get a lot of attention. Opinions? Constructive criticism? Anything you got, shoot it https://youtu.be/Dm5615EHQwQ
Did anyone else notice that RobTop used the second particle item in the lava in Fingerdash? Also, making a quick spider challenge since I find myself extremely good at the spider. Well sh!t, there's another thing that's delaying my first 2.1 level (well, now it'll be my second...maybe). Oh well, that's okay. Spider challenges are always fun, as long as they aren't over-the-(Rob)top hard....
Working on recreating the Geometry Dash editor guide because the old one is in desperate need of a remake... https://docs.google.com/document/d/1jrMhrZ2DaNSThkvmYq-JULtfwaPN913AQA6eLlnxqkA/edit?usp=sharing
You should start the first thing with setting up the level editor to how you like it. (like setting up how many rows and columns and the other settings)
OK So wat the Instant Count does is similar to the Count, except that, instead of one fixed item count, it's either equal to, smaller or larger than the item count. So, for example, you set your item count to 5, and any item ID. There are 3 check/tick boxes, select one. Now, let's say you collected 3 of the items with the item ID used. You select the "smaller" box, so if the items collected is smaller than the item count, the trigger/object will either activate/toggle on or toggle off depending on your settings. If you don't get it: 1. A is (checked box) than B = activate 2. A is (not your checked box) than B = nothing Where A is the number of items of the selected item ID collected and B is the item count in the trigger.
Kappa Kappa2 EDIT: After copying a "Fingerdash copy" and looking at it in the editor, I realized that what I was going to do with the level is insanely hard (I wanted to switch the order of the parts, but then I'd have to fix every color change and stuff) what am I going to do with my life EDIT 2: OK I GOT AN IDEA GG
Those 2 blocks are particles. One of them makes the bubble-like particle and the other makes something that looks like squares gathering on one tight place.