Thank you, you're being honest and constructive and that's all I care about. Mods just said it was a piece of *** with no constructive feedback or telling me how to improve, I'm really grateful you took time to leave a proper review I'll just do better next time. Openness is kinda a problem in all of my levels now that I think about it, usually I just assume that the player takes the correct path and put invisible sawblades elsewhere.
Im about to announce something... yes im about to announce something big (no, its not a troll like the last time, this time its legit) so prepare..
Let's go guys... lets go guys https://www.youtube.com/watch?v=gim-zzD0Pg8&feature=youtu.be (and no i wont change my icons idc if people will think im surv lmao)
I might make a valid point that some creators forget about. You can see where the 2.0 ends and 2.1 begins. Just sayin'
Do you guys think disabling the shake effect in options could potentially make some 2.1 levels easier? I tried FingerDash without it and I think it does.
*reloads page* *realizes that the page number stays the same but with new posts* But anyways: I downloaded 2.1, but I haven't played Fingerdash or done anything tbh (cuz I can't right now)
Wow, you're a fast creator. Meanwhile, I have so many distractions going on in life. Oh, and it must also be because of that tricky boulder effect that I'm creating in my first 2.1 level.
Ayy guys it's been a long time since I put stuff here. I don't know what happened to TeamTA, is it abandoned or dead? And I deleted my Skype coz need more storage. 2.1 is out and everybody knows that. Anyways, I'm trying to make a 2.1 level that's kinda simple, but feature-worthy imo. It's gonna be easy-medium demon featuring some mechanisms I made up using the new triggers. One of the mechanisms/mechanics/systems/watever I made is player health. Here's a pic of wat might look like in-game if u include the triggers: Here are the triggers used excluding the one on the projectiles: Non-preview mode: Settings of the IC trigger for the damage effects: Settings of the IC trigger for killing the player at 0 health: Settings of the IC trigger for killing the player at 0 health before starting bossfight: There! If u need an explanation on how to do this, tell meh.