I feel like I might have accidentally done something. I was just looking around in the gd code seeing if I could find anything interesting. I then found that the servers are hosted on boomlings. I then wend into cmd and found the ip address of boomlings where the server is hosted. I found out that the servers are hosted in Chicago. servers went down a little bit afterwards
Ok thanks! I know the S limits how far you can go and instantly ends it for you on a dash orb but that's it.
D makes blocks wave compatible H means you can jump into the block from the bottom and not die J you can't hold down jump when inverted (bugged)
Ok thanks! Only inverted? And also what's the point of the collision trigger when we can just use other triggers the same way?
Ok thanks, sorry for the onslaught of questions lol , these should be the last ones 1. So when you say shoot the boss you mean that an object runs into the collision box or the player? 2. What's the difference between count and instant coun? 3.Is there any way To stop saws with the animate trigger? 4. What is BG effect on/off? 5. What is pickup trigger? Those should be last lol.
1) Object runs into the collision box. It can be in the reverse when the boss shoots at the player with objects that don't have a hitbox 2) I think instant count is just supposed to be a one-time count. The count trigger keeps on counting. 3) No. Just the dragon and bat. 4) I don't know (will look into it) 5) It acts as a pickup icon like one of those mini coins except it can have a value like 3.
2. I believe count is put before the things you collect and activates once you reach that amount. Instant count goes after the stuff you collect and tracks if it is less than, equal to, or greater than. 3. It just gives codes for big beasts and bats, so I assume not. 4. It disables the background particles when in Ship, Wave, or UFO mode.
3 - Click on the saw and then click 'Edit Object', there you can customize the rotation or just disable it.
Spoiler So if you go into the basement and unlock all of the locks (mgostih hacked it) you release the monster behind it. This monster is going to go and destroy geometry dash. I already made a level where spooky tries to destroy gd but fails (it was a bad level though) Anyone notice that TeamTA has almost 9000 views? (subforums)
Clever boxes D=Wave Compatible J=Stops hold to jump S=Stops Dash Orb H=Bounce off obj (I may have J and H mixed up)
I wannna make some levels in 2.1. An Airborne Robots demon. A Fingerdash remix. And a sequel to Unnamed Dominator. ...do you think the Fingerdash remix should also be UD2? Would people like more a serious FDv2 or a fun shitpost level?
1) Another block or object has to touch it to trigger collision 2) I think instant is what you had at that point, idk 3) Animate is for the big beast and the bat only 4) Know those particles in ship UFO etc. Parts (easily visible in polargeist)? It toggles that 5) When you pick up a certain object, it acts as a toggle trigger.
Took me a moment to see your inquiry for "P" those trigger particles in that specific spot in 2 colors, a cloud of base and a cloud of detail