What happened to the auto-building systems for the new cave blocks? I really hope it's still there, so it won't take me forever to finally figure out how to correctly build them.
Highlight the cave blocks, press the pause button, then there's buttons on the side you press to fill in the base, edges, and outlines.
Released a new level guys I have no idea of how to get it rated.. help me out lol https://www.youtube.com/watch?v=RuXNmEIwVto Btw this isn't a request since I didn't post the ID
I am waiting for someone to make some disney level with that disney background just realized slopes have corners now
I used them, and they were very annoying. Very glad RobTop put corners on the slopes so that 1. It saves objects, and 2. Makes building slopes way easier.
I'm not trying to be mean by saying this, but it's probably not going to get rated. It goes back to the things I talked about yesterday. The block choice is very bland, first of all. There are some sections where it is better than others, but colored bricks by themselves are so overused and they look sloppy in my opinion. The layout of the blocks also looked pretty boring as well. Blending should be used on just about everything; there is hardly a case where blending shouldn't be used. That will help fix some of the problems you're having, but the block layout will really fix the rest. (And a couple more blocks layered with the existing blocks wouldn't be a bad idea either.) This level's gameplay looks awful. As much as I hate to say it, just looking at it is making me not want to play it. There are random teleporters everywhere and they're invisible, which makes it way worse. It also looks like there are a lot of sections where only you as the creator know the timings for. There's a difference between a hard level and a super "buggy" level. This just looks like you need to know the timings exactly or you'll get thrown off by the tiniest misclick. As Zobros referred to levels like it once, it seems like a "greasy" level. The more compacted your level is, the less bugs you'll have. You have to have a smaller error margin, but not one so small that it's impossible to react to. If you have a more compacted layout, it gives people an idea of where to go to give them the right results from orbs and such. Overall this level just bores and repulses me. It looks really bland and annoying to play. I really hate to be rude about it, but there's really no other way to say it. If you like it though, and you think it has a chance at getting rated, by all means, don't let your work get wasted just because I didn't like it
https://youtu.be/u9LeyLxS5dU FingerDash v2 is coming soon! Opinions? Ye I know the time is off, it was just a once-in-a-while kind of every play glitch yknow? Constructive criticism is appreciated