Universal Geometry Dash (by RobTop Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 12, 2013.

  1. DoctorRaspberry

    DoctorRaspberry Well-Known Member

    Jul 13, 2015
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    Playing GD and rekking demons, as well as easy 2 s
    DoctorRaspberry's medical clinic
    Is there a way to get GDW into your data?
     
  2. Meepnax777

    Meepnax777 Well-Known Member

    May 22, 2015
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    NOT on a hype train...
    By updating GDW, then loading from GD, saving in GDW, loading in GD, saving in GD.
     
  3. Raul GD

    Raul GD Well-Known Member

    May 8, 2015
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    I wonder when the servers are going to get back to normal .-.
     
  4. DoctorRaspberry

    DoctorRaspberry Well-Known Member

    Jul 13, 2015
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    Playing GD and rekking demons, as well as easy 2 s
    DoctorRaspberry's medical clinic
    But there is no update? I'm on IOS so maybe that affects something:confused:
     
  5. Raul GD

    Raul GD Well-Known Member

    May 8, 2015
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    For me neither, and I'm an android user ;-;
     
  6. zab100

    zab100 Well-Known Member

    Dec 1, 2015
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    Stalking Robtop :)
    :)
    There was an update on android? I got it
     
  7. Edenharley

    Edenharley Well-Known Member

    I saved on world 2 days ago and loaded onto Steam, so... idk.
     
  8. What happened to the auto-building systems for the new cave blocks? I really hope it's still there, so it won't take me forever to finally figure out how to correctly build them.
     
  9. Edenharley

    Edenharley Well-Known Member

    Yeah it's still there :p

    What would've gotten rid of it?
     
  10. GD CreativeGuy

    GD CreativeGuy Well-Known Member

    Apr 10, 2016
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    Highlight the cave blocks, press the pause button, then there's buttons on the side you press to fill in the base, edges, and outlines. :)
     
  11. P14y3r

    P14y3r Well-Known Member

    May 17, 2015
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  12. zab100

    zab100 Well-Known Member

    Dec 1, 2015
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    Stalking Robtop :)
    :)
    *Plays Viprin's first 2.1 Level*
    *Casually passes through blocks because of spider optimizations*
     
  13. Wait, there's AUTO-BUILDING blocks?!?!?!?!?
     
  14. zab100

    zab100 Well-Known Member

    Dec 1, 2015
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    Stalking Robtop :)
    :)
    Only for the cave objects
     
  15. zab100

    zab100 Well-Known Member

    Dec 1, 2015
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    Stalking Robtop :)
    :)
    #102655 zab100, Jan 20, 2017
    Last edited: Jan 20, 2017
    I am waiting for someone to make some disney level with that disney background

    just realized slopes have corners now :D
     
  16. sup3p

    sup3p Well-Known Member

    May 30, 2015
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    At home, eating bacon.
    slopes had corners before just nobody bothered to use them
     
  17. zab100

    zab100 Well-Known Member

    Dec 1, 2015
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    Stalking Robtop :)
    :)
    I meant automatically. You don't have to use 2 objects anymore
     
  18. PianoProduct32

    PianoProduct32 Well-Known Member

    I used them, and they were very annoying. Very glad RobTop put corners on the slopes so that 1. It saves objects, and 2. Makes building slopes way easier.
     
  19. Iterro

    Iterro Well-Known Member

    Jan 16, 2017
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    I'm not trying to be mean by saying this, but it's probably not going to get rated. It goes back to the things I talked about yesterday. The block choice is very bland, first of all. There are some sections where it is better than others, but colored bricks by themselves are so overused and they look sloppy in my opinion. The layout of the blocks also looked pretty boring as well. Blending should be used on just about everything; there is hardly a case where blending shouldn't be used. That will help fix some of the problems you're having, but the block layout will really fix the rest. (And a couple more blocks layered with the existing blocks wouldn't be a bad idea either.)

    This level's gameplay looks awful. As much as I hate to say it, just looking at it is making me not want to play it. There are random teleporters everywhere and they're invisible, which makes it way worse. It also looks like there are a lot of sections where only you as the creator know the timings for. There's a difference between a hard level and a super "buggy" level. This just looks like you need to know the timings exactly or you'll get thrown off by the tiniest misclick. As Zobros referred to levels like it once, it seems like a "greasy" level. The more compacted your level is, the less bugs you'll have. You have to have a smaller error margin, but not one so small that it's impossible to react to. If you have a more compacted layout, it gives people an idea of where to go to give them the right results from orbs and such.

    Overall this level just bores and repulses me. It looks really bland and annoying to play. I really hate to be rude about it, but there's really no other way to say it.

    If you like it though, and you think it has a chance at getting rated, by all means, don't let your work get wasted just because I didn't like it :eek:
     
  20. GMDbluetoad

    GMDbluetoad Well-Known Member

    Jul 2, 2015
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    https://youtu.be/u9LeyLxS5dU

    FingerDash v2 is coming soon! Opinions?

    Ye I know the time is off, it was just a once-in-a-while kind of every play glitch yknow?

    Constructive criticism is appreciated :)
     

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