The problem is coming up with a style. Notice my really successful levels are BattleTown *V2 and GeoDomi *V2. Any tips on how to make my own style? Collab is going smooth thanks to this phone
Try combining different blocks or messing around with the colors of normal blocks in unusual ways that look good. I also like to use glow effects in different ways.
Why is Geometry Dash running so weird on my Tab 4? Its like stuttering and Smooth Fix doesnt help, it just desyncs the music a bit i hope someone can help me here i love this game and i really want to play it smoothly on my tab 4. please help!
Try restarting it so that it refreshes the memory. If that doesn't work, then try playing some main levels and see if it stutters. Otherwise, it might be getting too old to play the game correctly or there is something else slowing down your device
I did play Stereo Madness a lil bit and it still stutters (especially where the Triple Spike Jumps are) it really makes me sad and I hope RubRub makes the game Performance better in 2.1 :/ I mean even Terraria does sort of not lag on my Tab 4 and Terraria is really big for a phone/tab game tbh :/ what should I do
Try lowering the graphics quality, and mess around with the settings. If nothing works, I'd just say wait for 2.1 or get a new Tablet.
Heheh... Remember when I was excited about 500 views? Btw, nobody has found the second cut on this yet: https://m.youtube.com/watch?v=3_MDf31Lm8w Anybody got any ideas?
I just got back from watching Cartoon Fight Club (and attempting ToS afterwards), and then I thought of this, and had a good idea. Easy levels in Geometry Dash would be very weak people. Meanwhile, the very hard levels in Geometry Dash would be very tough people. Then each time a player attempts to beat a level, they are attempting to defeat the person to take their stars. Each time a player crashes, they lose a fight against the person. BTW, I WANNA SEE BLOODBATH VS. SAKUPEN HELL!! Also, the hacked levels would just be robots. EDIT: Also, each one of their attacks would be the obstacles you have to dodge, and when you dodge them, you are making your opponent weaker and weaker (the percentage shows the amount of damage the opponent has taken), and going into the finish portal at the end on the level will finish the person. So Sakupen Hell is a weak person, considering the length of the level is medium, yet has very tough attacks, and Bloodbath can take lots of damage, considering the length is XL, and has some tough attacks as well, but not neary impossible attacks like Sakupen Hell.
Thanks! Probably gonna make an animation of of this, like maybe Riot fighting Bloodbath. Spoiler Like maybe a Geometry Dash animation auto.
tbh though i kind of had this idea, but the harder they get, the weirder they might look (i.e Bloodbath having 10 horns or something)
Is it just me or did anyone realize that it's almost been 2 months since the wikia has got a new preview listed
That's because it was the last time Robtop posted something (about the update) Nevermind... he has been posting on the gd forums. someone on there get him on TA
I'm on the forums and I haven't seen him posting there (idk if i'm looking in the wrong places or something) Wow, you're pretty inactive then.
I have 900+ views on a video of me playing cycles. I don't understand why. It's cycles. Maybe people searching for 2.1 accidentally typed 1.2? EDIT:1,011 views...