I'm working on a level that is gonna be difficult to verify for me. I mean, one of the UFO parts' difficulty is nearly equivalent to the fourth UFO in Bloodbath. I think it's a little easier though. I want to get it out before 2.1, but it's only 24 seconds long so far, and I haven't even decorated it.
trigger idea: "tap" trigger. this one isn't like the touch trigger option where you can click on it- what happens is when you pass over its line of effect, it does the effect of if you tapped on the screen. you can also set it to have the effect of holding for a certain duration. this way it would be much easier to make auto levels, or to auto-ify normal ones.. and it could also be used to turn the dash orbs into "dash pads" like the yellow, pink, etc pads :3
Sorry if i post this but... Is it too late to make another NC level? Im making one now and here ID for its prev: 20372231 (Plz dont hate me )
Ill check it out and how many attempts on toe2? I took 10,000 xD also deadlocked, so many tries and fails at 73%, 73% - 100 was 1 att xD
Fun Fact No, it wont. Everybody seems to think that Meltdown was a tiny project. Meltdown took up 2 of those months.
That's not a very useful trigger. Just use the pulse trigger. Using 2 won't kill you. Back before 1.9, we had to use 2 color triggers just to make an object pulse a color.
I'm actually making one too. I suggest making it an ultra circles level, it makes it look cooler and better. And slightly more original cause there aren't many starred ones.
Anyone have any idea why I've been lagging so much lately? I used to have absolutely no lag even on the hardest levels, but now it's terrible
He had Steam basically done before 1.9 came out. He was using it on the Thoery of Everything 2 video.
I decided to write down all the levels I'm currently making/planning to make. There are 17. That I can remember. This is why I want the update- to clear all this stuff off my list.
I joined GD in 1.3... I used to hate the editor.. An example of the Flash Trigger... https://vimeo.com/169020725