-blending is your best friend -if you want multiple colors together, make them all from the same quarter of the color spectrum -be creative and original, but if you take an idea from another level, combine it with other ideas to make it less obvious -don't make stupid sections with 10 orbs in a row -don't make stupid sections with gravity-switches in weird places -if you're doing moving blocks, "ease in/out" is always better than "none" -make sure the player has time to see things before them rather than throwing at them at full speed -make the background and ground slowly fade during sections rather than abruptly at transitions, it's smoother -if you don't know what to add to a section, glowy orbs and arrows are good in moderation
Step 1: open geometry dash Step 2: click on the button on the right Step 3: click on 'create' Step 4: click on 'new' Step 5: build your level Step 6: verify it Step 7: give your level a name Step 8: make a beautiful description Step 9: share it Hope this helped EDIT: 369 posts.. 369 - 300 = 69..
New Level: Desire I dont know the ID but my level desire is OK, its not for looks cuz I can't do those so I just decide to make it rly bad. Rating: Insane 0* Length: Long Creator: VorteXium (me) Suggested rating: Harder 6-7* no feature.
Also... Don't copy and paste deco throughout the whole level. Make sure the player can see all the obstacles. Don't make invisible objects, moving objects without warning, etc. You don't have to give warnings for moving objects that are moving in the same pattern over and over and over again (for example, a block that keeps moving back and forth doesn't need a warning).