We can make player health with the count trigger in 2.1! And there's gonna be coin objects too?! Hooray!
Nah, my heart would beat really fast, and then my thumb would stop working. I remember when I beat it though. I was practically hyperventilating. And when I beat Clubstep (in the middle of my science class) I was in shock for the next 3 classes. Good times.
https://everyplay.com/videos/28600118 I started building my first level yesterday to get my last 3 achievements, I know it's not very good, but any thoughts on it so far? P.S. I know it's underdecorated
I've been stuck at 80% in deadlocked for a while.I wanna finish it before 2.1 so the only demons I have to focus on after are X and Horizon until 2.2 or 2.3. Stupid Wave.
I made auto levels based on the original levels. AutoXL is me. There are 2 more levels. Here are the IDs. Auto Madness - 19191020 Auto On Track - 19191067 Autogeist - 19312417
Clubstep,because when theres too much ship parts,my thumb will press harder then I lose control.Its easier to straight fly than moving around fast.
And dont tell me Im the only one who thinks of Deadlocked very easy and the hardest parts arent the wave but the last ship?
I have a boss idea. There's the boss chasing you from behind but it's not set to your X position, instead it is at the same speed you are at when through the triple speed portal. (I know it's not actually triple speed.) Then there are slow speed portals ahead of you and you have to avoid all them so the boss doesn't kill you from behind. Has anyone ever used that idea in a level? I might try out the mechanic if it's original.
The last ship is pretty much memorization. If you can get past the mini-wave easily, then you should be quick to memorize it.