Nope. Bug-fixing will take ages considering this is a 2.0-sized update. Remember how long bug-fixing took for 2.0?
Anyone can help me to solve "Out of range" error? I just got a new monitor and everytime i launch GD this error appears. Why?
Ok, i'm sure that the level is finished, because this sneak peek is only the level that wasn't complete, but RubRub has recorded it, and has waited to publish it when we were close to the release date, and while we've waited for it, he has finished the level i think this is true, because even deadlocked and geometrical dominator in their sneak peek seem incomplete...anyone agrees? But hey! That's just a theory...a game theory! Thanks for watching( ͡° ͜ʖ ͡°)
What difference does a 144hz monitor make in gd? I got one next to my 60hz monitor and i honestly dont see a difference.
How?!?!?!?!!? There are tons of triggers,FOUR new orbs added along with a jump pad, if not jump pads, tons of new buttons in the editor, A BRAND NEW EDITOR FOR PARTICLES,Some new blocks, new decoration, 80K OBJECTS, and a TON more! Just because RobTop isn't taking 9-10 months, doesn't mean the update size is smaller. He was probably busy when he was making 2.0, or he secretly re-did half, or most of, 2.0.
Not much. It's easier to straight fly, but otherwise there's not much of a difference. When Riot says his monitor causes levels to bug, more than half of the time he lies, and he just died because of his own mistakes.
I'm pretty sure there isn't a particle editor, but correct me if I'm wrong. I just choose not to believe anything until Rob confirms it. Same with the 80k objects. Also, he released meltdown in December, so it's really only been four months.
There will be an editor for particles and he confirmed the 80k objects yesterday on Creepy's Dash Stream.
It's been 8 months since 2.0 came out. Although some of that was spent on meltdown, I dont think he spent the full 4 months focused on meltdown.