I am more hyped for some reason. Probably because I hadn't been playing GD for a long time when the first sneak peek video came out.
1.MEH could be bettr MEH MEH 2.This is only the beginning of the hype. (for good and for bad) 3.Actually, the lava is awesome! However, RobTop's style is very very different than the online levels style now. 4..? 5. lEL ? 6?yAY .
Ya RobTop said he'd tweak theart. Also, the pads look different as well. EDIT: Nvm, the pads are the same. I thought they were different for a second. Lel.
Hey everyone! Will be back later, but wanted to make a quick post since I got a lot of questions about spider vs ball gameplay. Thought I would post something exclusive here ( ͡° ͜ʖ ͡°) Ball vs Spider movement compare
Hi Rob! Can I throw my huge pre-made post at you now or later? It has been sitting on my clipboard for a while now
So the ball goes in more of a zig-zag pattern, and the spider goes more into a...well...square-like pattern. I see now. That makes me realize... Ball = Ground version of wave, except with different controls. IDK.
I am just going to put the questions anyways: Some questions may already be answered because I made this file a long time ago. Hello Robtop. (or Robert Nicholas Christian Topala don't blame me if this is wrong, I just looked up your address) 1) Will steam ever get the achievments 2) When playing levels with steam, the levels end up being buggier and have different hit boxes. (https://youtu.be/7sBEWZ57gjc) 3) Jeyzor? ( ͡° ͜ʖ ͡°) https://www.youtube.com/watch?v=wKESuTJyOOc&feature=youtu.be 4) I made a vault code which is completely possible in game, it just requires internet. I seem to have lost an address I needed My database may have had a glitch Or maybe I made them hidden by accident I think it's hidden somewhere in the game... Could you go search for it for me? 5) Will you be able to forecast the exact release date of 2.1 like you did with meltdown? 6) On android, when smooth fix is enabled, the music sync is off. 7) I have seen what you have been able to do with the server (and how mgostih messes with it), would it be possible for you to set cataclysm to 15 stars and bloodbath to 20 stars, because anyone who beats them deserve something extra due to their difficulty. 8) I can not view level uploaded, and level updated times/dates in the level info on steam. 9) I have been able to jump off of blue rings like they were yellow rings. (only on steam so far) (unable to remake it on purpose) 10) There has been a bug in which while I was editing my level, and was going to playtest it, the game crashed as soon as I clicked save and play. After that, the level was never openable in the editor ever again(it was playable though). I tried many methods such as saving and loading data, uploading and copying the level, and uploading and having other people copy the level. The game crashed every time the level editor opened for that level. 11) There is a bug where it is possible to remove the end portal(the level is still beatable), please do not fix this bug as I use it to make credits and different end portals. 12) There is a bug that allows a level to be verified without collecting the user coins. (https://youtu.be/c23-Kn7jF0g) 13) A lock to player 2 x and y in the move trigger. 14) Is there any progress on fixing the move trigger glitch? 15) Can you make it so that when you click on the demon amount in someone's profile, you can see which demons they have beaten? 16) I have an idea of how low detail mode can work, the images are attached below, but here is the explanation: A) first the creator has to go to one layer left of "All". That layer is called "Low Detail" B) the creator places the triggers such as toggle and alpha in the low detail layer C) on the level screen for the creator next to the info/verified/coins it will say low detail mode enabled D) The level creator chooses whether to verify the level with or without low detail mode enabled E) When the level is uploaded, if the check box is checked, it acts as a spawn trigger by making all of the triggers on the low detail mode layer get enabled. 17) Would it be possible to add pre-level start triggers? 18) Where are the other 19 map packs? 19) My game runs at 59fps, but it acts like 60, and my framerate drops when I play levels without enough objects on the screen at once. 20) It is possible to enable both touch triggered and spawn triggered at the same time. A) First have a trigger set to touch triggered. B) Have another trigger set to nothing. C) Use swipe and select both triggers. D) Choose spawn triggered in the menu E) The initial trigger will have both options selected. 21) Can you make it so that the game can tell you the length of the song when downloading it or when in the editor? 22) If you have even read this far or just got attracted by the lenny: Can I be mod? ( ͡° ͜ʖ ͡°) 23) There should be a "good coin location?" button when rating levels. 24) I found a "speedhack" bug, but what it really is doing is locking the fps to a lower number like 40. So far I have only been able to do it on my laptop by opening geometry dash while on battery, plug in the charger with geometry dash still open on the screen(fullscreen). The screen flickers black a few times (switching graphics cards automatically) and then geometry dash opens back up with the fps set to 40 instead of 60. I am not sure if this is just the laptop or geometry dash. (Alt-Tabbing out of the window fixes the fps) 25) How and where are the servers hosted? 26) Can there be negative song offsets because some songs start right at the first beat, and I want to make gameplay from the beginning of the song otherwise it seems strange.