Universal Geometry Dash (by RobTop Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 12, 2013.

  1. llamadog

    llamadog Well-Known Member

    Mar 23, 2016
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    I asked him about it when he was on a couple weeks ago, and he said he would release the update and sneak peek with no warning, just when they are ready. No release dates.
     
  2. Xerulian

    Xerulian New Member

    Apr 10, 2016
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    Oh. Ok.

    I AM SORRY FOR WASTING YOUR TIME LORD RUBRUB
     
  3. Creepers2223

    Creepers2223 Well-Known Member

    Jun 11, 2015
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    I work nowhere because I live on mars
    Mars
  4. Creepers2223

    Creepers2223 Well-Known Member

    Jun 11, 2015
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    I work nowhere because I live on mars
    Mars
    first three yes but the others is a result of you beating the other levels so they feel easier to you.

    also with 2.0 logic basically all of the levels would be normal and the demons would be harder so yeah
     
  5. Edenharley

    Edenharley Well-Known Member

    lol yeah it's hard. That's why some parts use virtually no objects, like after the drop.
     
  6. Creepers2223

    Creepers2223 Well-Known Member

    Jun 11, 2015
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    I work nowhere because I live on mars
    Mars
    Yeah I see that. But it's actually really good looking forward to playing it ;)
     
  7. Edenharley

    Edenharley Well-Known Member

    Thanks :D
     
  8. Boffis123

    Boffis123 Well-Known Member

    Aug 24, 2015
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    not in your buisness
    Finland (But Im Swedish)
    #85629 Boffis123, Apr 10, 2016
    Last edited: Apr 10, 2016
    Back in the days when I started to play (in 1.6) the difficulties were:

    Stereo madness (Easy)
    Back on track (Normal) (this stupid Back on track is Impossible joke didnt existed back then) :)
    Polargeist (Hard)
    Dry out (Harder)
    Base after base (harder)
    Cant let go-Theory of everything (Insane)
    Electroman adv (Harder)
    Clubstep (Demon) required 20 coins.

    Back then Clubstep was like the hardest level in GD that only Alexpain24 and Darnoc had completed. Until Neptune delivered his V2

    Back in the good old days!

    I sound like an old man xD
     
  9. I remember Alexpain's 60% progress vid on clubstep where he said that he wasn't sure if he was gonna be able to beat it, good times ;)
     
  10. PPA

    PPA Well-Known Member

    Aug 10, 2015
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    Somewhere...
    I thought the level difficulty just kept going up until insane back then...?
     
  11. No clubstep was the first main demon
     
  12. PPA

    PPA Well-Known Member

    Aug 10, 2015
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    Somewhere...
    I knew that, however i thought the difficulties kept going up by one (so BaB was insane)
     
  13. KFA

    KFA Well-Known Member

    Aug 19, 2014
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    :noitacoL
    #85634 KFA, Apr 10, 2016
    Last edited: Apr 10, 2016
    I reckon that would be a feature-worthy level, it's really cool so far, great job! But yeah, hitting the object limit would be a pain, so try to keep the design fairly simple in some sections, with only a little deco, and then if you have more space later, maybe go back and try and add more in.

    Sometimes what I do with my levels (even though I don't usually go above 20k objects) is after I've made most of the level or a section, I will remove any unnecessary objects or even little 'test' designs I make a put above the section I'm working on as a reference.

    So I was just thinking to save you a few objects, maybe in the dark monster section at 0:16, try filling in some of the black triangles with scaled objects that are as big as you can make them, so 2x the size. If you did that one each of them that would help save some objects, and you wouldn't notice the difference :) You could also do the same in the coloured block section after that too. Since a 2x scaled block is technically the same as 4 of the regular size, it's a pretty good thing to do :)

    EDIT: You could probably do that at 1:22 in that ball part as well

    Hope that helps, let me know if you want me to explain further or if it didn't make sense :p
    Btw are you aiming for Demon difficulty, because I think that it could get that ;)
     
  14. Raul GD

    Raul GD Well-Known Member

    May 8, 2015
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    #85635 Raul GD, Apr 10, 2016
    Last edited: Apr 10, 2016
    I had one idea for a troll level, you create an almost impossible level with no blue orb, try it on practice mode, and at the final of the level (like 96 - 98%) put a blue orb, make the bug of turning to normal mode and hitting the blue orb and put a secret way up there. >:]
     
  15. Edenharley

    Edenharley Well-Known Member

    #85636 Edenharley, Apr 10, 2016
    Last edited: Apr 10, 2016
    Thanks! I can definitely scale some of the objects, I did with the last ball part but didn't think to with the start :) I was hoping to make most of the level fairly simple, except the drops :D
    I was going for maybe 8-9*, but it'll probably end up being demon lol
     
  16. Creepers2223

    Creepers2223 Well-Known Member

    Jun 11, 2015
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    I work nowhere because I live on mars
    Mars
    Lmao I just got 37 on night terrors for the 8th time xD
     
  17. Raul GD

    Raul GD Well-Known Member

    May 8, 2015
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    Why i'm banned? Just noticed that now, i never hacked. :confused: :(
    Sem título 71.png
     
  18. Boffis123

    Boffis123 Well-Known Member

    Aug 24, 2015
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    not in your buisness
    Finland (But Im Swedish)
    #85639 Boffis123, Apr 10, 2016
    Last edited: Apr 10, 2016
    I remember I spent the entire summer (1.7) on trying to get through Clubstep on my ex iPhone 4. Tried to complete it while I was farming in a lot of attempts. And I then got 93% in 1.8, finished it in 1.9 in December. 7767 attemptd -_-

    Hey thats a pretty good name for a Demon/insane level: Attempt farm or Attempt generator.


    And remember the rating system back then, it was really messed up.

    Auto 1 star
    Hard 2-5 stars
    Harder 5-9 stars (with only some 7-9 stars levels being Insane instead)
    Demon 10 stars.

    One time I even found one level that was Insane 5 stars.

    Easy and Normal was extremly rare to sed and there was no rated levels with thoose difficulties (maybe there was Normal 1 star)

    And Easy was so rare so sometimes there were no Online levels with Easy difficulty, (making The main Stereo Madness the only one to have that sometimes)

    There were also unrated auto levels back then, there are still some but not from 1.9 or 2.0
     
  19. Ah okay
     

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