Godammit! Why would you give him the idea to do this!? It was pure luck that I managed to get the first one! *cough**hack* 2912276 *cough**hack* *cough**cough**hack**hack* Ugh that felt terrible...
I uploaded my levels a few days ago. But my map didn t get a star value or difficulty. Other players' levels are getting star values or difficulty. How can i get a star value? How long should i wait?
guys, could you play my lvl? vidyo: https://www.youtube.com/watch?v=aTGLsnev9XQ ID: 2955768 Name: DISEASe pl0s robtop rate it D:
Robtop, my level has made the first page of ToE 2 long levels! I just want a star rating, man! Yeah, featured would be appreciated, but...
I think it should be something that acts like a coin (like if you grab it, it will do the animation as if you collected it) but it doesn't really give you coins. A lot of people like putting "coins" already in their level, so if there was something that looked more...coiny Does this make cents? ...get it...because it's a coin...
lol I never grab coins on any online level unless the coin way is easier. I mean I think it's just kinda stupid having "coin" spots in online levels if you don't even get anything. Like saying I beat Clubstep v2 all coins. It would be more rewarding if they were real, but they can't due to exploiting, so they're pointless trying to do extra work just to pass through a ring with a star in the middle representing where the creator would put the secret coin if they were added.
like shadow trail, heart trail, music note trail, skull trail, smiley trail, flower trail, I cant think of any more.
I have already worked out how user coins could work, just havent had time to implement it. Basically these are the steps: - User coins are separate from offical coins, and have separate rewards. - Users can place x coins in level (not sure if I will allow only one or more) - Any level can have coins, but only featured/star levels have coins enabled - A creator needs to verify the coins by collecting them before upload. etc etc. The system will work, might add it in 2.0.
Tons of them! Bubble trail, Flaming trail, Snowflake trail etc. It seems like in GMD, trails are created by a linear pic, not particle emitter, so these would be harder to implement in GMD. However, there is a particle system in cocos2dx (GMD game engine), i think it will lag game heavily tho. I am adding few of custom trails into my GMD clone test game (Impossible Dash). I will show this game soon.
Black Trail with a purple line on it... it should be good. Btw I've just finished my first 1.90 level and i want to know what do you think guys ID: 2973423 Video: http://youtu.be/Wz_KcQuMbjQ I can't complete the mini wave part with the laggy bluestacks >.< (yeah and I'm also too bad playing with the mouse). We need everyplay working for android :\