[1.] Try to use blending for spinning decorations near gears [2.] Make a parallax effect for the BG [3.] Could you please use another color rather than dark blue? There are a lot of levels that use dark blue for their level. Probably dark green or dark purple would be cool. Hope it helps you
I prefer to make levels with more focus on effects than gameplay because it's really fun to mess around with effects/triggers, because I find creating boring without anything new, such as combinations of blocks/effect ideas :| Dat sentence tho.
Someone send this to rubrub It's a compiled list of all of the problems GD is facing right now http://gdforum.freeforums.net/thread/10180/robtop
If I ever happen to catch Rubby, hopefully he will see my post to him... So, I've been keeping loads of suggestions from multiple people (and I), including that link, on a notepad, and I am planning to copy everything on that notepad and paste it onto the "Post creator." Trust me, it's gonna be a LARGE post. BTW (new subject), why can't us touch arcade members post pop-ups and only RobTop can In case anyone wants to show a level preview, it would be a lot easier to simply just watch the video on Touch Arcade instead of going through the process of clicking the link and waiting for the [sit] to load.
Nope unfortunately RobTop hasn't spoken in about 2 weeks... What is it that summons RobTop? Cookies? I have some in my closet
Lol you're the opposite of me. I prefer to make a level that mainly focus on gameplay rather than effects. Because what's the point playing a level with incredible effects but lag so much... Did you put my suggestions in your list? :3