This is kinda the problem a lot of people are having with 2.0 levels. A level should look good, but gameplay will make or break the level for me. Having one prioritized that much more than the other will only create problems. It should be 50/50 or 60%gameplay 40% deco.
Problem is, no one wants to decorate a level for someone who isn't famous. The only reason I even found someone is because that person took my open offer, perhaps only because I was a level mod on the other forum
:O o rly? It's a performance improvement that makes all of the particles go away but it makes geometry dash kinda terrible looking
Thanks! Anyway, here's the new progress so far: http://imgur.com/Ju34L2J Title: Claster Song: Unity by FatRat Any opinions? (again)
Like I said, its a good level but maybe add some warning of like when spikes are coming out in the ufo, because it is almost all memorization and that isn't that fun.
Don't get me wrong, it's a great level. Just a bit too unoriginal and gameplay lacking for a feature... Don't hate meh plz ;-;
Design for drop is final, gameplay is not at all. (Lags out my laptop xD). https://everyplay.com/videos/24874752 How can I improve the design?