1. Thanks mate, will try to look into it and see for myself 2. Took me a bit to figure out what you meant. 3. They aren't Invisible. They clearly have a Visible Outline, xD 4. I try to fix that. 5. Banana
I like it so far. I still think that the background of the ship should be moving backwards slowly. For the wave part, you should make the spikes move back and forth with ease out at each time the background pulses for the same amount of time as the background pulses(so what I mean for this is that the spikes are moving left, right, up, or down at each beat).
Ok, please, we need more effect levels with good gameplay. This level would be good, except it seems to be mostly memorizing which spikes will come when. And that makes it hard and less enjoyable.
Dang, how do you do this? Teach me sometime, I have ideas for a boss fight (but I think it's better to create it in an update with Rotation Triggers)
3. I didn't mean this kind of invisible xD. I meant that you won't be able to see through them, if you understand what I'm saying. 4. In order to fix that: In your case, the wall behind the player and the background have the same group number. The move trigger is set on this group. Basically, give only the wall behind the player a different group number, and set the move trigger to this group instead.
3. Explain further. 4. Its ok, i have removed that error and the BG stays on the same position as well as the border.
How strange is it that I lag on levels without enough objects/effects on the screen at the same time?
Hey, what do you think? http://imgur.com/3TwwFcx It's a level I started creating, which I'm going to add a bossfight. (The Dark Green is just a shade in a rainbow.)
Yes without enough. If I play any levels made in or before 1.9, I lag on them. I lag on a few 2.0 levels that don't have enough objects on the screen.
Hey guys! I just finished my song Hopes and Dreamzy. Pls check it out ;P It is not mine, all crdit goes to the original creator https://www.youtube.com/watch?v=e9S4i356X98