It's most likely re dor blue, since we have cyan (gravity), magenta (small jump) and yellow (normal jump) for our CMYK jump orb series, got only green (curve gravity) for the RGB series.
If the song is fingerbang, I think the new game mode is a mode where you can touch a spot on the screen with your finger (get it?) and then you teleport to that Y value. Sound cool? Also, 0:51 (in the youtube video) would be a great place for that gamemode to appear.
As cool as that'd be, it's not. That wouldn't follow the "one-tap" mechanics of every other gamemode, which rob said he was going to stick with.
Mine: 0:00-0:17 cube (as always) 0:17-0:34 Ship or robot 0:34-0:52 is cut 0:52-1:08 New mode 1:08-1:17 reverse gravity (start) UFO 1:17-1:26 Double speed Wave 1:26-1:34 fast ship or robot (dependent on 0:17-0:34, just using the opposite) 2:25-2:34 Ball at normal speed, ending as ball (like cycles does), end.
Because you need to tap on different places on the screen. That'd make it impossible to play the steam version with the spacebar, for example.
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He's never changed a level name before, so I don't think he'll start now. Also, the laser gamemode doesn't really fit with the style of Geometry Dash. For example, there is no way to avoid objects. If the laser destroyed objects, it would be impossible to lose in that game mode. Also, boss fights are outdated. They were kinda cool, but now it's just annoying. Also, there's no need for a jump orb that kills you, if rob adds a tap trigger. There are many ways to replicate the effect of the orb you described. Also, why do people always have to have a certain color in mind (for orbs and stuff)? The only thing that really matters is the function. Sorry for being in a pessimistic mood. I don't even know why I'm like this right now.