If I want to make a level: 1. Find a song 2. thinking about a design 3. I make a small beginning 4. Check if it's good * if not: I delete the level * if it's good: share it (preview) 5. I make it longer (only gameplay) 6. Add blocks, decoration and 3D. 7. It's done 8. Share it If I shared it: 1. In 30 seconds 3 likes and 2 comments 2. In 10 minutes 10 likes 3. In 30 minutes 35 likes 4. Everyday 1-3 likes... My system... I guess..
1) Song 2) Block designs 3) General interest Ideas: Turquoise ring- Secret Black ring- Hover in air for 1 second Silver ring- Secret
I don't understand this madness for my "normal" levels (not sneak peeks or random stuff) in 15 minutes: ~30 likes in 2 days ~45 likes why isn't it like this for everyone else
I don't make layouts, I just go on with the level. I also mainly use effect type designs, other levels (don't hate pl0x) are boring and repetitive They usually get to like about 30 likes quickly, then like a week later it's at 40 My best level has 68 likes atm, doesn't seem to be getting any more anytime soon
I always make the layout first (adding the blocks, hazards, portals, speed changers...). After that, i work on the designs and the effects.
I can't work with a layout of the whole level. i make about 15-20 seconds of layout then half of the decorations. My levels also have to have some sort of story-line or consistent theme.
Question Time [#16] Have you had any ring ideas? I have many ring ideas. 7 to be exact. they are... Purple ring: secret. Blue ring: secret. Yellowish-green ring: similar to the green ring, accept does a bigger jump Orange ring: Boosts the player in a straight line. Red ring: secret. Brown ring: secret. Fusion ring: secret. How do you think of them?