Personally, I don't think so, But one thing I have noticed is that Rob will have to change the Lite version's achievements, for the Clutterfunk ship is already used for an achievement.
Idk, maybe the cube jumps higher, the ship flies up and down slower, the ball switches gravity slower, the UFO has bigger jumps, the wave is less steep, and the robot flies higher. Kinda pointless, but I guess I'l take it.
You can make any portal dark blue with groups. I think it would just take up too much space on the screen (imagine the gravity ball mode with the big portal.) The ball would take up a lot of space, and the screen is smallest in that mode. It would be super cluttered in most levels.
:3 Am I like everyone else on this forum yet? Sorry if I was gone for a while. Jontron uploaded a new video and I had to fap to... I mean watch it like any other person. Am I derpy and weird yet like most people on the forum yet? I don't want to be the odd man out.
To be honest, the big portal seems like a dumb idea. I won't have any point accept make you bigger and the barrier with most game-modes will make it more annoying to control.
Like I've said before, I want something with the supposed effects of the big portal without actually making the icon bigger.
But the word steep wouldn't fit in with the effect. Earlier, I was talking about the wave and stuff being LESS steep than it actually is. Also, I was talking about the cube jumping higher and the UFO making bigger jumps.
Heres an idea. Instead of using too many Color triggers or Alpha triggers for animation, why not have an animate trigger? (Or some other clever name.) Just like any other, click edit object to pull up the menu. From there, you can make different 'frames' for the animation. You can select the frames per second and the time between each repeat and how many times it should loop.