Their names are going to be the names of the achievements you get from completing those levels in practice: for example, my remix of Stereo Madness will be called Stereo Bump, my remix of Back On Track will be called On My Way, and so on.
Oh, ok. I'm starting to make a series of levels with the same deco style and music of original levels (though maybe different parts) and making a demon level with it. I'm working on the first one, Stereo Madness DE. I'm also making a series of copies of the original levels and editing them to increase the difficulty, starting with Clubstep+. And if you want to try my oldschool levels, I'll send you a PM with the IDs (even though I have to re-verify almost all of them because they got taken off the servers.) if you want me to.
I just realized how annoying too many collabs can be. I was building a crappy level on stream and got about 5 collab requests. Of course, I was building triple speed robot/wave (pretty hard)
It makes it transparent, which helps it look better in most cases (It somewhat inherits the background color)
XD don't listen to them. Old school levels are cool. They're simpler than 2.0 levels, which abuse so many effects (invisible everything, moving objects everywhere, etc.) Lots of people have lost their taste for old school levels. I'm not particularly fond of them, but I think if the gameplay is good enough it should be at least rated. Truth is, Dreamzy's levels (as of now) aren't good (Sorry buddy. No offence. I trust that you'll get much better with time). There's a lot of ways in which he could improve. Some people on TA like the level for various reasons. Mostly for me the gameplay is fun (although sometimes buggy). Old school levels should still get attention in my opinion. (Sorry about the criticism Dreamzy. Not trying to be mean, just pointing things out. I'll continue to help you get better )
About my levels... Do you think my levels are good, star worthy, creative, and feature worthy? Here is my best one so far. https://everyplay.com/videos/22258010 I honestly link my levels are good, star worthy and creative, but not feature worthy yet.
Hey, you are mean! :_S Jk, but the most fun thing on making a Oldschool level is, that they usually are better than your 2.0 Abominations
Am I the only one who found it extremely easy to learn to make (somewhat) good levels in the editor? Whenever I see my friends try they are always bad.