Hey rekedge! I really love your channel, btw i just made a new map can you please try it out? ID: 2675619
Hi everyone! I'm InViSiBlE, and i'm gonna make invisible version of main levels and sometimes online levels. RobTop, im will be glad if you could add star value on my Invisible HF (Hexagon Force) level, and id is 1922919. And could you tell us something how the music thing works (how to add custom music on online level)? Thanks. (Sorry for my english if its not perfect)
RobTop how will the new "wave" mode be controld (when do we click to make it change direction), will it be as in "Wave Wave" (hold to go up and don't touch to go down) or will it be like the gravity ball that can change in the air (every click changes direction), or something different. Thank you!
I'm a little afraid that the new "wave/dart" game mode will replace ball mode since they are almost alike in every way except ball can go up ramps. EDIT: I know that ball will not be deleted, I'm just saying that I think balls will be less used. EDIT: I just realized this is a stupid question. ._.
Im pretty sure its like wave wave, based on the movement in the sneak peek. Also its a wave wave based mode so it would make sense
Hey RobTop! I have a question... Are you done with steam version? Have you submitted it to steam? I hope you have time to answer these questions Also, when 1.9 is out please take a break from building geometry dash. You deserve it, you worked really hard on 1.9
hehe "balls" ( ͡° ͜ʖ ͡°) Seriously though, I don't really think so. Even though they're quite similar I think the ball will still have a lot of different obstacles that could be created with it which wouldn't be possible (or just really hard) in wave mode, vice versa. Also, I think robtop said that if the wave touches anything except the floor and ceiling it dies. So, maybe not as similar as we thought ^.^
You know how in Wave Wave you need to hold to go upwards and then release to go down? I feel like the mode in geometry dash will be different. Like you would need to click to go up, then click again to go down.
Yeah, I think that too, but I'm overall not really sure how it could be controlled. We'll just have to wait and see
Also, if you would have to hold, that would kinda ruin the description. "Simple one touch game play with lots of levels that will keep you entertained for hours!" One touch is not really holding. Flying feels kinda like you're holding, but not really. You are only clicking softly and rapidly.
Yeah that's what I thought and if you hold down it goes zigzag, that's how Robtop was able to do that really fast zigzag that was very straight and linear.
Hey RobTop! I don't want to sound too prideful, but I think my levels "Ship Mix" (1260458), "Gravityball Mix" (1392423), and "UFO Mix" (1711782) would make a creative map pack since they have the same concept but are different modes. Thanks for making a perfect game :3
What about ships tho? I wanted single touch but now I think about it that would be a huge new step in the game like makes it completely different then anything else he ever did and it might be both maybe a setting to switch them we will need to wait to see! EDIT: I just noticed that last part :/
I'm looking forward to being able to use Everyplay on Geometry Dash and making a YouTube channel! Who else is? (I'M on Android)* An Android tablet on an IOS forum... seems legit!
Everyplay updated this morning, so I decided to try recording on my iPod, and I saw a significantly less laggy recording time! I might actually consider making my own channel!