Lol Yeah, they could make it so you get more tickets if you get secret coins. And you get 1 attempt if you pay 3 tokens, 3 for 5, and 5 for 6.
I'm not very sure about that. One demon level, Soschi Ski Jump (not sure about the spelling) got its demon rating removed.
The only problem is that it's not endless so there can't be a leader board or high score without a lot of people tying.
It could just be play until you fail enough times, and stars and coins go into your leaderboard ranking. And Clubstep should already be unlocked.
They could have it where after you beat level 1, you go to level 2, then so on. If you do get to Hexagon Force or the last level and beat it, it takes you back to the beginning, creating an endless loop
I don't think it was supposed to be demon. My guess is people rated it demon and Robtop has this feature that detects levels that were recently made that have gotten x amount of demon ratings and we just gave it demon without even testing it or this is a really old level back when we ALL sucked at making levels.
It will probably go ToE, Hexagon Force, Electrodynamix, then Clubstep, rather than the order it is normally listed in.
If we're going by difficulty, then... Stereo Madness Back On Track Polargeist Dry Out Base After Base Can't Let Go Jumper Time Machine Cycles xStep Theory of Everything Electroman Adventures Clutterfunk Hexagon Force Electrodynamix Blast Processing Clubstep Theory Of Everything 2
Wait, electrodynamix then[\I] Hexagon force? You thought that Hexagon force was harder than electrodynamix!? It took me a month to beat electrodynamix, and an hour for hexagon force! But, different people, different preferences, I guess. I mean, I do find Ystep super hard while others find it easy.
I edited it, that was an accident, just beat it today all 3 coins on Bluestacks. I hated it! I mean, in a good way
With this idea it could go two ways: 1. The player has a certain amount of lives. If the player runs out of lives then it's game over. Secret coins could either add lives or increase the player's score. Problems: Since the more detailed levels are in the back, inexperienced players would not have the joy attempting these levels. For more experienced players, the game could last way too long. 2. The player goes through all (or a selected pick) of the levels with a certain amount of chances for each. Depending on how far they got or how well they completed it (amount of star coins collected) would increase their score. Problems: This could lead to a long session of game-play for all players. In conclusion, the idea could work, but it would have several problems.
I think that the selected pick of levels sounds good, like an beginner (1-3), easy (4-5), medium (6-8), hard (9-13), expert (15-17) and demon (14 and 18), , and also 2 player mode could be possible too. Whoever loses all their lives first loses. Also if gameplay gets too long, then there could be a 2x speed for every level after all levels in that pick are beaten. Kinda like in Impossible game how you can press the menu button on your phone and it makes everything 1.25x, keeping your jumps the same length (3 spikes), then going faster and faster after that. I have so many ideas for this! But I'm going to bed goodnight!