My original level star ratings: (in brackets current official rating) Dry out - 5 (4) Base after Base - 4 (5) Clutterfunk - 12 (11) Theory of Everything - 11 (12) Electrodynamix - 12/13 (12) Hexagon Force - 11/12 (12) These are ratings based on how these levels were hard for me when i passed them.
I would agree with those, I struggled with Cycles and xStep - I did Theory Of Everything, Electroman Adventures, Can't Let Go, Jumper and Time Machine before those ones (In Cycles I got stuck on the ship part for a while where you have the gravity changes, and xStep, I just struggled a bit with most of the level )
I remember dying in Base after Base at 98%, and then beating the level like 3 tries later. Also Time Machine and cycles were very difficult for me, but xStep so easy! Also why is everyone saying the mini flying ship in electrodynamix is the hardest part? I still thank the geometry dash gods everyday that I did the last flying part on my first attempt in normal mode, because I still wouldn't have beaten electrodynamix to this day if I would've died there. Also current Clubstep record 92%, so whoever said they had 90%, I feel your pain brah.
In my opinion, these are the levels from easiest to hardest, I've beat them all so I think I can do this accurately Stereo Madness, excluding that 3rd coin Back on track Polargeist Base after base Dry out Jumper Time machine Can't let go Cycles Electroman Adventures Xstep Theory of everything Hexagon force Clutterfunk Clubstep Electrodynamix I find hexagon force really easy and fun, prob my fav level. It only took me about 250 attempts to beat it when it came out, most of those deaths learning the dual flying mechanic.
It's Halloween for everyone, and I'm working pretty much from now through the evening and probably till 10 tonight (in UK, that's about 6 hours away) I should have done some work earlier... But I was playing to much Geometry Dash - that's the excuse I'll use Every break I take, I check this page, the GD FB page and the App Store... Eventually something will be there...
Anyone notice that RobTop has been surprisingly quiet, maybe he's already submitted it and wants it to be a surprise when it comes out. Hmmm.... But that's just a theory. Ohh man I have to. A GAME THEORY.
It's only 4 years away... 5 very LOOOOOOOOOOOONG years away... I will be insane by that time... In fact I will be insane in 2015 so who knows what I would be like another 4 years after...
I'd laugh my head off if he just posted up with "Haha! Happy Halloween! Here's the update! Trollolol! Fooled ya! Enjoy!" At which point I would be so happy I will scream like a little girl
This game is so hard, and fun, we had to write a review for it. Feedback on our review from people who play and love Geometry Dash would be appreciated highly! http://www.greatgamegeek.com/reviews-blog-iphone-games-android-games/2014/10/31/geometry-dash-by-robtop-games-for-iphone-and-android
Seems ok, but with a few disagreements: ToE is easy, definitely lower. (Probably below jumper) xStep is VERY easy, definitely wayyyyyyy lower. (Below ToE) In contrast, Time Machine has many annoying 3-spikes, so it should be higher (maybe between EA and Hexagon) And the rest looks good, except that many people will complain that Clubstep and Electrodynamix should be swapped
Since people are posting there difficulty ratings I guess I'll do mine aswell Stereo Madness Back on Track Polargeist Base after Base Dry Out Jumper Can't Let Go Time Machine xStep / Cycles (Undecided here) Theory of Everything Electroman Adventures Hexagon force Clutterfunk Electrodynamix Clubstep