Robtop. I love you. For doing the locked ratings thing that many people suggested Also please can we have some update features list? C:
Yeah probably I can imagine him releasing the image containing the changelog and blurring out the name of the second song or something. Sounds like the sort of thing he would do xD (P.S don't take these ideas RobTop pls no)
RobTop, Are you will update Free block rorate in 1.9? We cant rorate it now. But Hexagon force have rororated block.
God; this has been one of the only times where i have been legitimately feeling hasty and impatient for an update in a game, mostly because it's coming to Steam and i'm gonna be able to main this game to hell. And also finish that damn level i never got to finish. RobTop, are we expected to get cellphone-computer account synchronization when the Steam version comes out so we can keep our data between devices? And, any dates for the next sneak peek? :3 Did you test the teleportal thing i suggested?
Why were the difficulty values taken off of my levels boundless trek, and maximum overload. Boundless trek was rated as harder and maximum overload as insane although I think it should be harder. Plz answer. Oh lol look, IM BACK!
Hehe I will post something new very soon, its getting close The system does not support rotating static block (those you collide with), and its not something I plan to add at the moment. You might be thinking of slopes that are put together, than can create the illusion of a rotated block. Hehe, I do everything on the desktop version of the game nowdays. Really looking forward to releasing it to everyone. Havent had time to do any testing on new functions beyond that in 1.9. I have lots of ideas for 2.0 but nothing I have implemented yet Hmm, level rating values should be the same unless they are "NA", since the rating requirement changed from 5 to 10.
That answers it thnx. I guess its because the rating requirement. I would like at least a little help with getting my levels played though. Just with the last level I've made (maximum overload) I like it but idk. I've asked you to look before idk if you did but it hasn't been played that much.
Oh, that is the entrance and exit of the blocks. Place one of those and a start position on the same x axis, then Play the game and pay attention to the left and right side of the screen. The blocks will enter the screen by either flying in, growing, or shrinking, and will exit in the same fashion. This adds an extra little detail to make the level more fun.
PLZ try this lvl elemental theory I did what u said to get featured and I think I did it I whent a little off track at the end but I think the end is the coolest because I recreated the sneak peek game mode without all those blue orbs Id:2359493 Thx!!! http://youtu.be/xO4IqVIOQSo
Hey RobTop Didn't realize there was a forum here. Anyways, any news on the new update? I'm really looking forward to it! Thanks, iBurger P.S. Quick suggestion: You should try to find a better forum site. The current one is a little disorganized. Cya!
Hey RobTop. I was wondering: ever since iOS8 there has been a considerable amount of lag in the game. (I'm using an iPhone 5) Mostly due to iOS8 I'm sure. But I was wondering if you had any plans to help with the lag and unresponsiveness in the next update. I know iOS8 (for me at least) has been a real drag and is making things run a lot slower. Anyways, thanks for reading