Hi Everyone! I have just uploaded Flight Of Space 4 - if anyone wants to check it out, you're more than welcome RobTop, if you get a chance to, It would be awesome if you could check it out and give it a Star rating (or featured if you think it's good enough) I think it will be Harder 5 - 7 Stars... Also thanks for featuring the others - you make me so happy This level is harder than FoS 2, but I think easier than FoS 3 so that's why I thought about 5 - 7 stars. This level is also different in the style, and I actually really want to use this style type again in future FoS levels and also my other ones too. It also took a lot longer to make, getting the timings right for Background changes, Gravity flips, etc. My next level will be very hard. I have made it (but need to just patch it up, make it look good, etc.) and then verify it. It could well be my 1st Demon I make! Anyway, sorry for the long post Next up... Tune Shifter 2!
rob hasnt told us whats the new game mode.....he will tell us that and then the sneak peak will be released
nice ur style reminded me of dorabae's levels lol.....im working on a level too if u could help me out by giving me some hints it would be grt here is the video http://youtu.be/ZRfun2cfH7A
Honestly, what else is there to do besides horizontal swing copters? He seems to be basing the newest vehicle transformation things off of popular arcade-ish games. Flappy bird, gravity man. I guess swing copters is bound to happen! If not, then color me incorrect. AKA Fuchia. But then again how would you incorporate that rhythmically someone could just cheat by continuously flipping up and down in midair we shall see! We shall see! We shall see, you see?
If Roptop Will copy the idea of swing copter then i think that the cube will fly using the head-phone..maybe i'm wrong.
I tried to see your video but it said it was 0 seconds long (so there was nothing there)... You may be doing this already, but here's how I build my levels: 1. After choosing tune, BG, G, etc. I start laying out the level. I do a fair bit of experimenting with placing different items to make different effects. 2. If I come up with an idea for a section in the level, but am not currently making that section, I build it, then shift it to where in the level you think it will suit. 3. Add in BG, G and other colour changes in the level but time them with the music. Where possible I also make jumps/falls timed in levels (eg. Cogworks) 4. Add lots of deco. to the level, and decide if there is a particular theme, eg. FoS 1 + 2 had the theme of being inside a giant spaceship. If I see your video I'll be able to help more, but like I said earlier it says the video is 0 secs long Btw. If you want to use some of my ideas from my levels, then feel free to. I took inspiration from a couple of levels I've played but changed them so they look a bit different. Hope this helps, but tell me if you want more hints, I'm happy to help
Something tells me the headphones are something to do with the new game mode, but not a 'Swing Copter' mode, although that would be quite cool!
Yes,cause the head-phone cant be a decoration or something like that.we should wait and see but i'm sure that it will be the New game mode
Hi everyone! I wanted to let you know about a new feature I have been working on for update 1.9 of Geometry Dash. Players will now be able to build levels using custom songs from Newgrounds.com! Hopefully this will result in a lot of new interesting levels, and the discovery of a lot of great artists on Newgrounds! I am excited to see what you all create (Sneak peek of level 17 coming soon)
So we will choose our song..Thank you Roptop.. If you have time can you rate my map ufo force id:2111306.. Thank's
But what about the guidelines in the editor so we can make jumps to fit the music? Will we be able to create them?
You will be able to create them on your own in the editor (The same way I have made everything so far, just tapping to the beat)