Hey Lenov, I found the bug that caused the SFX to turn off music, but it's related to Everyplay (replay recording), so I can't fix it. But I have contacted the Everyplay support and hopefully they can get it fixed Also I might have found what was causing the save bug. Can you check how many saved maps you have on your device? Just go to the "Saved" page and look in the top right to see the total. Thanks!
Hehe I suspected it was pretty high. I have added a change in update 1.50 that might fix this problem (not 100% sure). But hopefully the saves will work every time now.
Thanks! it must be really nice update. I realy appreciate your kindness. Cant wait to see how many stars I should collect more.. I tried to save many stars as I can, so I collected about 800or more. but I think this is not enough, so I am working hard on stars,, may I ask how many new icons and ships to be released? about 10??
Hello, Robtop! Hello! I am writing this reply because I want you to check my map. The map name is 'Katapult' by Mask. I want it to be an easy demon level. Its harder than 'The nightmare', 'The lightning road', and 'super cycles'. I want it to be a demon level. But its okay even if you dont count it to demon.
Hello, Robtop! Hello! I am writing this reply because I want you to check my map. The map name is 'Katapult' by Mask. I want it to be an easy demon level. Its harder than 'The nightmare', 'The lightning road', and 'super cycles'. I want it to be a demon level. But its okay even if you dont count it to demon.
Ya The Nightmare and Lightning Road shouldn't be Demon maps, but it's too late to change it I marked Katapult as Demon, it's good to have a few Demon maps that aren't too difficult Good job!
hey Roptop! the saving problems got worse. I lost 30 stars at once! my star should be 990, but it has gone back to 961. Do you think that deleting some saved maps gonna help? ?
I think the save time caused by many saved maps is causing the save to fail, so yes try deleting a lot of the saved maps as a temporary fix. Hopefully the fix I implemented in the update will stop this from happening