I think that, since the TA mega collab 2 is already in progress, we should all wait until 2.0 comes out (they will probably be done by then) and we can start another mega collab. Instead of making a demon we should just make a heavily decorated harder level. Besides, everyone makes demon levels nowadays. We could make a very bright and decorated level with lots of animation and use this song: http://www.newgrounds.com/audio/listen/229894 Or we could just make a demon... If so, then I think that we should use this song: http://www.newgrounds.com/audio/listen/633009 We could have a start position at 1:13 or something and it could have lots of saws and gray objects and bricks and it could be called "Grinder" or something. Just some ideas to take into consideration.
I'm shooting everyone who can't keep their traps shut about theirselves being tired cuz TpnYpq is taking too long JUST DEAL WITH IT, it's a big big update and you can do other stuff while you wait. If you have nothing to do, then take a seat and wait. "Patience is a virtue" grasshopper. If you can't learn that then you're gonna have to suffer. So, I'll ask again (⌐■_■)
I think it's like the effect that have the first yellow blocks that apear in the "unknown level" sneak peek
Hello TouchArcade peoples! The second TA megacollab is underway, and we are on part 4/14 right now. This will be a pretty hard demon, stating out medium, but then getting insane in the second half with 2 player doubles and triple speed. The reason I'm talking about this is because we need 2-5 bug testers for the level. The requirements (with proof) to be one are: - At least 25-30 demons completed - All 18 levels completed with all coins - at least 1000 stars Just send me a pm with the proof of all of these things, and you will be added to the Skype chat! Peace! - The People of TA MegaCollab 2 (also, you will be credited in the description of the video and there will be a link to your channel)
I'm thinking within the next 7-10 days it will be submitted, then come out in mid to late August or early September at the latest
7-10 days of polishing? I don't think so. I reckon Rob will be done tomorrow or the day after and 5 days of review.
Well there's nothing to talk about except for some collab things and recurring complainers about the update. I am still lost about the triggers. What do you think will it be? Pulse trigger is probably an option to stop pulsing objects, have no idea how people can use that or not. Toggle trigger- er, 2.0 will answer dat Opacity is probably an option to change the opacity colour of something. Like transparent objects can become translucent or even filled. Spawn trigger. Spawning the player on a diff. location is probably not (Sailent Clubstar will have it ;-, I think it is related to the dragons. Move trigger: You know what this is ( ͡° ͜ʖ ͡°) (Or do you? jk pls dont hurt me)
Today, or tomorrow. Unless Rubby's dictionary states that "few days" is actually "a week", "few days" has passed. Since I am traveling far this Sunday, I will really love to play 2.0 while lying on a king-sized bed. I mean, just think about it.
I never completed a mega collab ;-; i cri cuz all of them are Hard Demons but they have amazing decor that is worth seeing D:
Man, those are some strict requirements to get in. I was asked to test Audio Excursion and I've only beaten 3 demons with ~500 stars at the time . Now, while your plan is obviously a collaboration of other TA members, the members in our group are requesting that you don't refer to this as the "2nd TA megacollab", because that sounds like you're branching off the success of Audio Excursion. Also, with these 2 groups now apparently running with TA members, it could get very confusing if we bounce back and forth between "2nd TA collab" and "3rd TA collab" (and etc.), so our team is currently figuring out a way to distinguish ourselves as a team to prevent this, and we recommend you do the same.