I have an idea for level 17. Now that you have introduced slants and slopes. You should introduce round platforms in level 17.
The part before first dual flying part is cruel. I used 200 attempts in normal mode and i got past it twice. I hope you can fix the tight timing somehow
The part after the first dual plane feels weird. I kept hitting the spikes even though I did nothing wrong. Other than than that it was a good level. The first dual plane didn't feel odd to me I thought it was pretty easy tbh.
i tested on another device and the only level where i was able to get 99% in practise mode was electrodynamix, and on this i maybe got 99% once out of 10 tries, cause you have to hit the very end of the last spike. in all other levels i got 98% in practise mode.
Also an other idea for 1.9 add the option delete all this thing between this lines. Cause sometime we dont want to delete them all, only one part
You can select an item in delete filtering, select a group of items then push delete. Only the specific type will be deleted
What are those blocks used before the final flying part in Hexagon Force? I can't find similar ones in the editor.
I kinda want to a use different style in the beginning of my Hexagon Force level but the new blocks look so cool that I feel the need to use them. T_T
I will probably end up starting a hexagon force level, but I will finish Steam Chamber first. Maybe Wave Wave because Wave Wave will be easy to finish with slanted blocks. But I am almost done with Steam Chamber. However I am not creating until 1.81 Edit: I have actually started creating a 2-Player Map already. Only problem is my brothers arent always up for testing