Ever thought about having power ups in the game? Examples: Time Slower - makes everything go very slow, making it a bit easier for the player to see what's coming up Shield - Allows you to collide with one object and not crash Laser - Allows you to temporarily destroy some objects in front of you (kinda similar to shield, but would only last a second or two) Personally I think the shield one would be best - you pick it up and you can have it for the whole level but it could only be used once per attempt. The maker of the level can place them in difficult places to get to too as a sort of reward for going a trickier route too Btw. If you're thinking that the laser powerup could allow you to break through blocks and complete the level by a secret way that you created when using it, then what if there was a new indestructible block variant that you can't break with a laser and a shield won't withstand
Hey Robtop just one question. When you submit the update will waterflame release the full mystery song? Or are we gonna have to wait until the update is out?
Someone pm me when he's online again. Probably not until the morning because it's 00:40 in Sweden (or something like that)
https://everyplay.com/videos/18013858 I made this level in 1 Hour as an inspirational level. Isn't it beautiful? Also thatw as the h4rdest hour like... ever...
If RobTop got married to a woman with First Initial B and Middle Initial O, Then her Initials would be BOT... which stands for Back On Track
I was wondering - how come levels that don't have a star rating can't be rated Auto? It's not like a Demon where there's achievements for them to be completed, and if there's no stars then there's no issues with free stars or anything... I notice a lot of auto levels get rated normal, but why not auto, it would make it easier to search for them and also you'd know exactly what the difficulty is. Sometimes a play a normal level expecting to jump, then don't have to and vice versa. It's not a big deal or anything, but I'm curious now