Man, I was at least hoping the changelog would be out while I was gone on vacation. Who wants to fill me in on what I've missed since the 12th?
You haven't missed out on a lot. RobTop has disappeared completely for a good few days and meanwhile, he's been featuring a lot of levels. Which leads me to think that he's being a little sneaky with the update. That's just me, though. Can't say for sure.
It's a ton of fun. Give it a shot sometime. Back to Geometry Dash here, and what was all that about the green text or the loading circle or... something along those lines?
1. Can you adopt me? 2. Release date or estimate please? ANYTHING?!?! PLEASE!!!!!!! 3. First and last letter of 19th level please. 4. Coins in user creeated levels are given by you when featured and those are blue coins or what? 5. BTW, somebody said 2-Player Mode Trigger and you said to explain, it's a trigger that triggers 2 player mode like the portals and stuff. Not dual, but 2 player, where they are seperate controls. True or no? 6. Is there going to be any new levels in 2.1?
So it turns gravity so that you walk on walls? What? Like in inception in that one scene with the student who startedd changing the physics n stuff? That would be pretty cool
But that could be confused with gravity or teleportation. Good idea, but maybe different color... How about black... Another idea... have the water trigger it and the green portal could make you go back to normal, and hitting any blocks in boat kills you, like a wave ship thing... Like the boat in jetpack joyride but wave ish... I think you get what I'm saying... Anyway... This could still use some working on, as it is an idea in development... Either way, I guess the blue gravity and teleportation look different because different structure... So that could still work...
Maybe when you hit the portal water appears on the ground and ceiling so it won't be confused with gravity. Or maybe a submarine mode when you are completely under water. Then again, it could be too much like the ship.
What is your dream 2.1 changelog New level- Endgame Big portal Fake orbs Submarine mode Jewels- one in each demon Megademons- 11-14 stars New menu layout Bug fixes and tweaks
Instead of megademon, it should be grandma, with glasses, locky hair and a baking pin that she is holding
I personally don't like the idea. I think it's fine having vehicles and cubes with the normal size. And a big size vehicle i think will be look bad in small screen devices, compared with the decoration of the game (because i don't know if we'll be able to scale deco objects).
I personally really like the big portal concept, I don't see why everyone thinks it will cause so much problems. A big portal will only increase the size of your character by about 50%, which won't take up much space on a mobile device at all- it only be take up about a quarter of your screen at most ( the normal sized cube only takes up maybe about 1/10 of your screen space- take a look at a normal sized cube, and you'll see how small it is). As well, objects that are influenced by the big portal will more detailed, not less detailed, since the objects decoration have more room to be spread out. A big portal would introduce a lot of new variety to the game ( the big UFO will make it so that you have to be more precise with your movements). I could go on forever about this topic.
What is a level that just blew your mind ! I would have to say Death Moon! There were so many original effects (Well at least I haven't seen them before ) and it was a blast to play ! Now it is your turn forum! Go Forum, Go !