Hey robtop,i have a few questions, will moving platforms work side to side also or just up and down? My second question is how would making moving platforms work in editor,third question is that can moving platforms used for anything or just blocks,fourth question is that what are the blue coins for. (Sry if to many questions)
1: Nintendo is more indie friendly now, and PS3 and Xbox 360 are outdated. 2: What? Where did you hear that? 3: His email is [email protected]
I want to give you my new level, but I still have to verify it :/ (10k attempts and only 41%)... If 2.0 comes out before I verify it I'll just put a secret way ( ͡° ͜ʖ ͡°)
Robot mode is like the normal mode, it doesnt have any limits In my test I used a very large save file that took 10 seconds to load on a very fast macbook. After I optimized and did changes the loading time went down to 0.1 seconds. Hopefully that means everything should work again in 2.0 Not yet, probably 2.1. No idea, lost of the stuff feel very weird to not have after adding them. Preview mode in the editor took a lot of work, but it really increases productivity. You can even press the "playback music" button in the editor and watch all the color effects happen in real time. I'm open to testing new things as long as they fit. I like the keep things different and interesting, so we will see 1. Once a level has added a secret way and I find out I will remove the rating and not add it again. Basically I put a lot of trust in creators that are featured, since they can add things like that. (Most creators would never do this). Since it's a matter of trust, I won't put the rating back even if they remove the secret road None, I will add them after. (I can do it online) I have magic tools and a flamethrower. Lots of bombs are also required. No I don't think it would fit. If you really want to you can always time pickups to match the song I understand that players are protective of the core game and don't want it to change to fast, and I keep that in mind. I still want to make sure the game feels fresh, specially after being out for such a long time. Adding new things also makes it more fun for me to work on the game. I think once the update is out players will like what they see. Also all new features and art works together with old art, so I'm not replacing anything just adding more options 1. Probably not anytime soon. It took a lot of energy for me develop the game for desktops, and for now I want to focus on gameplay and updates. Making the game work on PC/Mac was basically just 2 months of boring bugfixes and repairing code, not very creative work. I still like the idea in some ways, but nothing I will be focusing on at the moment. 2. 2.0 is the next release. Haven't even started working on 2.1 ^^ 3. You can just send an email to support (at) robtopgames.com and I will check it out. Unfortunately once you save the old data on the server will be overwritten. If you uploaded your levels online you can get them back from there though by using the copy feature.
Plot Twist: RobTop is 100% done with the update, he's just holding it up until the end of the month. Dun dunn DUN!
Hey rob do you think you'll be able to submit the update sometime this week or nah. I have no idea how long it takes to bug fix so sorry I annoying.
As of 13 seconds ago, the example held peoples attentions for the LONGEST amount of time of all the 2.0 promos.
So the robot mode is basically the ship? Since you can hold down to "fly" up, and let go to fall down, it sounds a lot like the mechanics of the ship :/ But hey, I'm probably wrong, and I will have to play it myself!
No, it has a limit oo how high it can jump, but it doesn't have any screen limit like the ship/ufo etc.
How will blue coins be verified? Will you have to do it yourself to avoid too easy blue coins etc. (although that would be a very slow method)..
Hey RobTop are you gonna fix that ball glitch where it goes under the screen limit? Lol notice me lord Rubadubtub
Haha, I can imagine Also I love the fact that preview mode works like that, that will save so much time !
Good to know that! Also, have you fixed the bug in the editor when you choose a different speed trigger in the options, but when you use the playback music, it's still in the default speed trigger? It's been getting on my nerves a lot.
P1kachu, I don't know if you saw, but When I said July 10th, I didn't mean 2.0 I meant the end of my contest !