Hello RobTop I want to ask you a question the keys are customizable? I mean, if we can change to any color I hope I can answer
Hey robtop, i dont know if u have fixed this or not. On my 1 month old iPhone 6 with iOS 8, I can't open GD. The reason is that it spends so much time to load, that it closes because of Apples 20 sec limit. On my 1 YEAR old iPad Air though, that even runs iOS 7, I can open GD in just a few seconds. The iPhone 6 has a faster processor even, so idk why this happens. I know more people that has the same problem. My gd account has about 5000 stars, only 10 levels in editor, so my save file is not that big compared to the biggest ones. So I uninstalled gd on phone and reinstalled it to get my account away from it, now gd opens perfectly.
Hey Rob, what do you look for when picking a new song for a level? Is there a certain beat that you like?
Hmm... Never Let Go, Bases After Bases, xRoof (lol), Again on Track, Radio Madness, Stereo Insaneness, Furthur Jumper, Jumping Farther, Future Machine, Conclusion of Everything, Hexagon Power, Electroman Quest, Clubtop, Polarfiest, Wet Out, NeatFunk, Shockingdynamix, Conclusion of Everything 2
Mr. Topola! 3 questions: 1. Will we be able to use the . ! or , in 2.0? 2.Will we be able to save without having to exit the editor or enter play mode? 3. Can you list some of the bugs you found and fixed? I feel like the only one interested in that.
Also, I got an idea for 2.1: a recommending system. When you play a level, usually one that isn't noticed a lot, there will be a recommend button, where you could recommend a level to one of your friends (I recall there being a following system in 2.0)
Hey Rob I know you are fixing glitches and everything, but I think that the community can handle some glitches, just submit the update as it is BTW I will be leaving the 21 for three weeks with no electronic devices, hope I get to play it
RobTop, I think we need more info on the editor because all the new stuf is overwhelming. What I want to ask is how Triggers will work. Currently what I understand is that you place one down and link it to some object (ex. moving block), and when the player passes it's x-axis, it executes that action. Is that it? What other features are there for triggers?
Got to a level with dual mode, hit the practice button,then finish the level in practice mode.get to the dual part in a level in normal mode, and one of the icons is not there.usually happens in user created levels,but it might work in hexagon force and blast processing.
Hey BatTop, I found a glitch earlier that a think you were talking about earlier. What I did was I put a start position on a portal that changes from double to single (not sure the exact name, so the blue portal) and set the start position options to double, then set it as wave. The level continued as normal, until I met another double portal, which made my one of my icons invisible. I am going too try to replicate this again, I hope I explained it well. Edit: The glitch does not seem to work on iOS, going to try it on steam now. Edit 2: I can't seem to get it to work again :/
Hey RobTop! Weird question : do the triggers count as blocks and make the obj. count increase or are they simple sort of commands you place wherever you want and they are not counted as blocks? Just curious