Universal Geometry Dash (by RobTop Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 12, 2013.

  1. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
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    #26041 RobTopGames, Jul 8, 2015
    Last edited: Jul 8, 2015
    Hehe nicely done :)

    Well, I know some players are concerned that you can make troll/unfair levels using all the new systems. Short answer is yes, you can make very, very, very evil things in update 2.0. There is even a Toggle trigger that can activate/deactivate objects.

    My choices were this:

    1. Don't add any advanced triggers, and limit what players can build to make sure they dont do anything crazy.

    or

    2. Add tools that will give creators much more freedom, and let the community filter out bad maps.

    I think #2 is much better for the game/community and makes creating levels a lot more interesting. I don't like forcefully adding limits, since I want creators to have as many options as possible :)

    (I even removed the limit where you couldn't place blocks too early in a level, now you can place them at x:0)

    PS: Haha thanks everyone, I'm now scouted on Newgrounds ^^
     
  2. ZeroPaladin

    ZeroPaladin Well-Known Member

    Jul 6, 2015
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    On this website.
    2.0 Remake of Official Levels

    Hey, guys. I have mentioned this a few pages ago but ever since the Deadlocked preview, I've had the idea of re-creating every single official level with elements of the 2.0 update.

    What I have in mind so far is;
    - The layout and the mechanics of the level will stay unchanged. For example, Stereo Madness had only two "modes"; the default cube and the ship. The remade levels will NOT have extra gamemodes in the levels except for Clubstep and Theory of Everything 2. I have very interesting ways of adding the new Robot mode into those two demons without altering the length of the levels.
    - When you name your levels, the textbox doesn't let you use the "." symbol. This means I cannot use "Stereo Madness 2.0" or "Clubstep 2.0" as the names of the remade levels. I need some help with creative names for the names of levels. You will be credited to in the description if your idea gets implemented in the end. I've already decided on a name for the Blast Processing 2.0 remake as "Second Processing".
    - If possible, in the future I'd like RobTop to create a "2.0 map-pack" which has all of my remade levels in it. I'm taking this up very seriously and I'd like to say this is my version of Neptune's V2 series.

    Sorry for the long post but have fun with coming up with names for the remade levels. Peace. :D
     
  3. terabyte

    terabyte Well-Known Member

    Apr 18, 2015
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    Hi Robtop, I sometimes experience a glitch with dual mode while playing on mobile, where one of the characters becomes invisible. Will that be fixed in 2.0? It gets really annoying sometimes :mad:
     
  4. GmdNocTurne

    GmdNocTurne Active Member

    Dec 21, 2014
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    Rob read my private message on Newgrounds important!!
     
  5. TheZapz

    TheZapz Well-Known Member

    Jun 12, 2015
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    Where I live.
    Hey RobTop :D!

    What is your favorite feature of 2.0 :)?
     
  6. RobTopGames

    RobTopGames Well-Known Member

    May 12, 2012
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    Hmm, don't remember if I fixed it or not. Do your know more exactly what causes it to happen?
     
  7. Edenharley

    Edenharley Well-Known Member

    Pretty cool idea, some of the levels are under decorated, 2.0 clubstep and ToE 2 I'm ready! :eek:
     
  8. terabyte

    terabyte Well-Known Member

    Apr 18, 2015
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    Unfortunately not. It just happens randomly to me and I don't know why :confused:
     
  9. GmdNocTurne

    GmdNocTurne Active Member

    Dec 21, 2014
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    Rob ik your busy now but please check the message in Newgrounds from NocturneGD
     
  10. yaronoo

    yaronoo Well-Known Member

    Mar 31, 2015
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    Hey rob, can u confirm the amount of levels there will be? I'm hearing 3,4, even 7! I think there's only two, and since we're so close to release I think it's info that can be given. Please?

    P.S. If you say "secrets" I will only be a little mad :p
     
  11. Geometry F.

    Geometry F. Well-Known Member

    hey Lord Batman little question : sometimes you sleep or at least you take a little break? xD
     
  12. yaronoo

    yaronoo Well-Known Member

    Mar 31, 2015
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    Also, I'm just wondering, how do you know when enough bugs are fixed for the update to be stable?
     
  13. P14y3r

    P14y3r Well-Known Member

    May 17, 2015
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    Happened to me too, apparently it occurs randomly. Dont waste your time with it, its a pretty cool glitch :)

    And I like the approach your taking with offering freedom, but hopefully people lean more towards making fun levels rather than annoying ones..
     
  14. SPL4ZER BEAM

    SPL4ZER BEAM Well-Known Member

    May 20, 2015
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    Hey Rob, is there a way to "dodge" the trigger(s)? (You're blue key example) Like is it an invisible block you can jump over?
     
  15. TheZapz

    TheZapz Well-Known Member

    Jun 12, 2015
    277
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    16
    Where I live.
    Don't worry it isn't that big of a deal :)

    You can fix it by just quiting the level and going back in :D
     
  16. R3 Studios

    R3 Studios Well-Known Member

    Apr 4, 2015
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    Really wish you were able to be this active for the rest of the update & not just the bug fixing stage! It makes the waiting less painful, even with the "muahaha secrets secrets" stuff! :D

    Keep up the awesome work, hope there's only a few small bugs left so the update can be out before my vacation! :cool:
     
  17. HyperNoxus

    HyperNoxus Well-Known Member

    Jun 30, 2015
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    Penetration Tester
    Under Your Bed
    How are you RubRub?
     
  18. terabyte

    terabyte Well-Known Member

    Apr 18, 2015
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    It's not a cool glitch. Ruins my gameplay all the time unless the dual part is exceptionally easy. Way too distracting. I agree though, time doesn't have to be wasted on it now.
     
  19. XDreamDasher

    XDreamDasher Well-Known Member

    Jul 12, 2014
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    Game breaking glitch...

    So i saw video... one guy changed the textures of all blocks to mini size and then just created impossible levels. He really
    Used to jump between the mini blocks and everyone else have normal sized blocks, which makes level impossible for all others.
     
  20. KFA

    KFA Well-Known Member

    Aug 19, 2014
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    :noitacoL
    Agreed. Not everyone will make troll levels, some of them will work really well, and same thing for placing objects before the starting line/on it, I don't mind the levels that have deco and things there, but I hate it when someone puts a block right in front of the starting position, so you have to jump as soon as you start. Very annoying IMO, but there aren't that many levels like that, so it's no big deal :)
     

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