Hey Rob, can You improve an option in level editor where you can move something at a mídle block? It should be useful
Maybe it's because most of us live in 'Murica and it was 3:00AM when Robtroll came on And there really isn't anything to talk about until the changelog. I hope we don't have to wait much longer.
Probably just NG. Others cost too much to allow integration of the songs there in GD. Also copyright stuff.
For me it works. Are you sure it was the ground above the ground(NOT the ceiling)? Did you build stairs properly? And go 'up' them? Whad did you put above the ground and below the orbs?
RubRub, when you are in the new gamemode (robot) and jump, can you reactivate the boost (so you can fly in a zigzag) or just soften the fall (like in jetpack joyride). Or do you have to fall down when you stop boosting?
I have 9% on Dsadly Clubstep, but I'm probably not going to try and beat it (not for a long time anyway) cos it's very hard. I admit, most of Skyfrost isn't too hard, but the parts I struggle on are the ball part (in fact ball mode is probably the game mode I struggle with most in general), then a fairly tight UFO section, and after that there's a bit of normal mode where I need to remember the jumps. Apart from that, it's not too bad
YEEEES! So I decided to play Skyfrost a few times (and went thru in practice) and look at dis! Dem skills. It is done. I really like the design of the level, so simple but very effective Btw. 345 attempts in total. Ouch, but I finished the map-pack!
I just got 95% on Dynamic On Track. 95. 95!!!!!!!!!!!!!!! ARE YOU KIDDING ME!!!! *KFA enters rage mode... The world is about to change... Be warned...* In good news tho, I beat Fast Stereo Madness and Fast Back On Track Only Fast Polargeist to go!