Universal Geometry Dash (by RobTop Games)

Discussion in 'iPhone and iPad Games' started by metalcasket, Aug 12, 2013.

  1. braxen

    braxen Well-Known Member

    Feb 6, 2015
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    The thing is, RobotTophat hasn't given us enough specific details to when 2.69 is coming out. It's probably because he's working so much :D
     
  2. Bennnedict

    Bennnedict Well-Known Member

    May 31, 2015
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    I can write endless pages about it,but so I only write a few sentences.

    So,I think its design is factory-like.So maybe the saws from blast processing can be useful in it.Also at the end of the sneak peek we can see a wave portal,and at the beginning it has also a wave portal,so that can mean,that it's a really ''wavefull'' level.I can imagine that we go in wave between a lots of monsters-dragon somethings with 1,5-2 block big ways.Robot in triple speed between a lots of teleports.And ways filled with orbs in triple speed,like in ToE II,just now with smaller way,with green orbs too and more orbs,on which we don't need to click.
     
  3. DT Mark

    DT Mark Well-Known Member

    Useful feature idea:

    When you select and object, you can delete all the same objects in a level (you select a neon, in the delete tab, you can delete all neons)
    Well, sometimes, i only need to delete the neons in one section of the level, npot the whole level. And deleting neons one by one when you forgot using layers is a pain.
    So, you would have an option, "delete all in the scene "
    It deletes all objects of the same kind in the scene (the portion of the level that you can see into the editor)
     
  4. cub65

    cub65 Member

    May 12, 2015
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    I think dedlooked I gon be a hard demon I wonder wat the robot part is like ( ͡° ͜ʖ ͡°)
     
  5. TheZapz

    TheZapz Well-Known Member

    Jun 12, 2015
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    Naw, G-Force, I already knew that :D! I just wanted to see what people think the level will be like. For instance, Factory Designed and has many wave parts, or very surreal with colors always changing. I knew it was Demon, just wanted to know what people would think the level's design would be like :p!
     
  6. PHASE_NIGHTMARE

    PHASE_NIGHTMARE Well-Known Member

    Jun 15, 2015
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    im guessing more coins to collect then #
     
  7. TheZapz

    TheZapz Well-Known Member

    Jun 12, 2015
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    Also, speaking of DeadLocked's difficulty, what kind of Demon do you guys/gals think DeadLocked will be? Do you think it will be a:

    Very Easy Demon (Lightning Road)
    Easy Demon (Insomnia)
    Medium Demon (Clubstep)
    Hard Demon (ToE 2)
    Insane Demom (Decode)
    H3ll Demon (Nine Circles)
    WHY ROBTOP WHY Demon (Stalemate)
    Impossible Demon (I don't mean literally impossible, I mean like Cataclysm Difficulty :p)

    Every Thing is Parentheses is an example of that type of demon :D

    I think it will be a Insane Demon Or H3ll Demon! I really want a hard challenge :D!
     
  8. yaronoo

    yaronoo Well-Known Member

    Mar 31, 2015
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    I think Clubstep is more difficult than ToE2
     
  9. G-Force

    G-Force Well-Known Member

    Apr 29, 2015
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    Interesting... I personally Deadlocked will be a "factory" type level in contrast to the Mario type level that contains the unknown song. It will be probably be similar in design as we progress through the level, but there will be probably constant switching of modes. The mini wave mode for two seconds segment of the level, for instance, was actually the first time there was a form switch for only a few seconds in contrast to consuming a whole section of the level.

    The wave mode segments will probably be the hardest we have seen yet in main levels, probably forcing you to fly through a 2 by 2 grid, where you have to wave very fast. I can't imagine how the robot sections will be like, but they will probably force your character to jump very high through obstacles, and then jump through some more through a very narrow path. I wouldn't be surprised if one of the sections forced you to change your hold on the screen very quickly. :D In fact, some of them might be like 0:38 of this video: https://www.youtube.com/watch?v=gfpf1dJ_Bko ;)

    The colour theme will probably stay the same throughout the entire level. I'm just worried about how Robot mode will be used with the teleportation portals! :eek:
     
  10. GoodSmile

    GoodSmile Well-Known Member

    May 31, 2015
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    Geometry Dash
    For me this list is like
    Very easy demon
    Very easy demon
    Very easy demon
    Very easy demon
    Very easy demon
    Easy demon
    Easy demon
    Hard demon

    So Deadlocked should be easy :)
     
  11. cub65

    cub65 Member

    May 12, 2015
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    I think there should b a new difficulty rating for lvls like cataclysm and icdx.
     
  12. G-Force

    G-Force Well-Known Member

    Apr 29, 2015
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    Also, I'm crossing my fingers Deadlocked will not be a Nine Circles type level. We already have enough of those to make at least 20 map packs. :cool: The beat doesn't really match the tone of a Nine Circles level, anyway. ;)
     
  13. GoodSmile

    GoodSmile Well-Known Member

    May 31, 2015
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    Geometry Dash
    It's RobTop, he doesn't like coping level ideas from others ;)
     
  14. I know RobTop won't let us down with 2.0. Hes put so much work even to add icons which are hard coded into the game and reworking the Entire color system is no quick task,considering he has to 'iron' out the bugs making it stable as possible. And we all will have 2.0 soon enough just keep checking the forums twice a day and things will be fine.
     
  15. TheZapz

    TheZapz Well-Known Member

    Jun 12, 2015
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    Yeah that is just my opinion. For me Clubstep took ~1400 Attempts and ToE 2 ~2000 Attempts. Clubstep was really hard, but I personally just found ToE 2 harder :p.

    For Me ClubStep is just memorizing in the rocket where to tap (Everything else is pretty easy), but with ToE 2 I got stuck with some of the rocket sections (Last And 2nd) and a few other section because I couldn't memorize most of them. For the ones I did memorize, I became really nervous and died. I Died so many times...

    But Many people think that Clubstep is harder, and It does have a HUGE difficulty spike and I died there many times, I am not saying it isn't hard, It definitely is! But In ToE 2, Just a constant difficulty which made is really hard to beat for me.
     
  16. sup3p

    sup3p Well-Known Member

    May 30, 2015
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    At home, eating bacon.
    November 3 is my birthday! :D
     
  17. yaronoo

    yaronoo Well-Known Member

    Mar 31, 2015
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    The only hard part from ToE2 is the rocket after the calm part.
     
  18. PianoProduct32

    PianoProduct32 Well-Known Member

    Collect them now when you can. How many coins do you have?
     
  19. TheZapz

    TheZapz Well-Known Member

    Jun 12, 2015
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    :D Yeah I suspected Pros like you to find my list very very easy xD! I was just naming the most know levels that fit that category :p!

    You said Stalemate and Nine Circles are easy, did you beat both of them? You also said Cataclysm was a Hard Demon which suggests you have either beaten it or you have gotten very far in it. Have you Beat/gotten far in Cataclysm?
     
  20. TheZapz

    TheZapz Well-Known Member

    Jun 12, 2015
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    Yep, Died there many, many, many times :p. The first time I got past it I died at the mini UFO part! That's one of the easiest parts :mad:!

    Fortunately the I was able to get back there almost every time so I eventually beat the level :D!
     

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