Hey RubRub, are we gonna get another "Epic Color" in this update? The only one in the game is the color Black from Clubstep. Plz make more.
wtf i saw that im not only who had bugged her stats. Robtop I thinz that u must fix that, i have lost a lot of stars and demons lel. I see that already are like 4 or 5 people who had bugged they stats xd
RobTop, why do you make the gamesheets different in new versions? Is there a reason to it or is it just because you like to give people who make texture pack(s) more work?
I think some colors that have an EFFECT of Transparancy/Shiny to them would be amazing like Blood Red or a Sky Blue
Realistically, it's probably because RobTop had to rewrite some basic code in order to accommodate all the changes in update 2.0 ( he said so himself). This probably resulted in the sprite sheet change which will make all texture packs break in 2.0. I'll ask RobTop about it tonight, though, I really want to hear his response to this conundrum.
RobTop said around page 1600 that he was working on some new effect colours. Gold and silver are out of the equation, though, because he said that they're tricky to formulate. The baseline colours for gold, for instance, are just yellow and orange mixed together. I forget what constitutes silver, but that's the general principal. Also, question time: Realistically, when do you guys think the update will come out? I know he said it's going to come " soon", but the waiting is kind of getting ridiculous. :/
Hey Rob, you said that the Gamesheet works differently in 2.0, and that current texture packs would no longer work. Will there be another way to include texture packs?
You'll most likely still be able to make texture packs in 2.0, but the current ones will break due to the sprite sheet looking different. In my opinion, though, it shouldn't take too long to make them compatible with the 2.0 sprite sheet, all you have to do is change the format of your texture pack ( at least, I think so).
I have some cool things in 2.0 you should like The gamesheets are auto-generated based on different images. Sometimes I need to move images between spritesheets and/or add new images. The spritesheets are then re-generated and all the images will be placed differently, which is why old texture packs break :/ Got an idea that might fix some server problems, but need to wait for traffic to slow down before I can test them
RobTop, just a quick question. It doesn't look like the update will come out anytime soon, so can you tell us the difficulty of Deadlocked? Spoiler I know this is a long shot, but it's worth a try...
Hi RobTop, nice to see you online again. One question. Is the new level with the unknown song going to be harder than Blast Processing?