Do you have any decent advice regarding how to make good levels? I want to become a good level maker in the future, but I have little to no knowledge of the editor. The only sophisticated thing I can do is place invisible spikes and make them blend in with other spikes.
Ahouldnt it be the same? I mean if I would like to create a 3x speed level it need a ton more blocks, and with the slow one you need less block, but shouldn't it be the same?
well.. want me to make a pass on it? so you can see what I do? cause if I told you... it would take like 2 pages of words xD
It's okay, I already found a tutorial regarding how to put objects before the starting line. I don't know how RobTop overlooked that glitch, there are plenty of 1.9 levels with objects before the starting line. Here's the tutorial for those who want it: https://www.youtube.com/watch?v=DQrCvs8tcGU
Okay, makes sense. I doubt I will use it too much though, at the moment I don't have any levels that require objects before the starting line. I might use it as an effect, though, for the " wow" factor. By the way, question time: What difficulty do you think Deadlocked will be? I myself think Demon is pretty much justified. And there's a reason why he said " secrets secrets secrets " last time I asked him- Demons deserve to be kept secret.
2.0 should be here soon. My guess sometime in the middle of June , because even if the update was submitted today, we would have to wait for Apple to review it. RobTop comes, at the earliest, 5:30 P.M, and that's only if you get lucky. I'm waiting for him to come so I can ask him about the vertical mirror portal again.
i think it would be demon robtop wouldnt tell you a release date becuase noone (including robtop) know that
Our timezone, surprisingly. RobTop literally spends day and night on the update according to this viewpoint, because at 7:00 P.M, when he usually comes, it's 1:00 A.M in Sweden! I have never known a game developer so dedicated as to lose sleep to talk to the community...