2.0 I have some suggestions for 2.0.So you know how all the small creators are complaining that they want attention?I think there should be an easier and more fair way to get stars and levels featured.Just an idea
I personally would love some new ball icons. The current ones don't live up to their full potential, in my opinion. The designs are a bit drab, dull, and plain boring in general. I'll ask RobTop about that tonight if he comes, since I feel bad for the people that unlock the 40 demon ball and get nothing decent for it. Also, how likely do you think these game mechanics will be incorporated from 1-10? This is what I think: Vertical Mirror portal- 3 ( This is used to be a 1-2/10, but I changed my mind because RobTop was online last night while we told him much we wanted it, so he might have reconsidered it ) Difficulty harder than Demon-4 Difficulty easier than easy-0 ( Any difficulty easier than easy would be plain boring to play. The gameplay would be more like auto levels than actual playable levels ) Teleportation on the X-Axis-9 Wall Jumping- 7 Invisibility portal-6 What do you guys think?
Vertical Mirror portal - .5 Difficulty harder than Demon - 5 Difficulty easier than easy - -7 Teleportation on the X-Axis - 5 Wall Jumping - 2 Invisibility portal - 4
Vertical mirror portal: 0 Difficulty harder than demon: -1337 (I wish) Difficulty easier than easy: 0 (why?) X-axis teleportation: 5 Walljumping: 2 Invisibility portal: 0.5
While im sitting here modding the game to add in these mechanics to see if they are nice for the game. #ComputerNerd
Ok dude, i'll finally answer your question times : vertical mirror portal: 2 (even though i think i'd like it) harder than demon : 0 (robtop said it) easier than easy : 0 (please no...) x-axis teleportation: 6-7 (may be buggy, but robtop is a genious. only forwards, not backwards) wall jumping: 0.0001 (please no... going in the opposite direction for a while would be chaotic) invisibility portal: 0 (even though robtop said he could try, saying 0 is recomforting me, because i really don't like it, and don't see the point of it )
Wall Jumping is actually the most likely on the list. He said on the other forum that he will be testing it out in the future, and it would be cool if it worked. I wish RobTop were to reconsider the vertical mirror portal, though. It would be the best on the list.
Jumpy guy Hey Rob... just wondering. I know everyone here is wondering about all the new designs... or the release date. But what I really want to know is...what's the name of that jumping vehicle? Can you give us any hints?
Does someone know from what second onwards the level/map starts being long?, I have make levels that are just over one minute that are long, but I am creating a new one that it's extremly hard that says medium and its 1 min long, I don't know if this is a glitch, but the whole level is on slow speed. I have done testing and the levels starts being long after 1:20 min. Thanks for the help.
i think that depends on the speed changers. a 3x speed level would be long after 1 min or so, but a slow level would need a lot more
In my opinion, not only just theball icon that have some 'plain designing' issue...it's also the ship and the cube icon that also have that kind of issue, and I have an idea. What if we can make our own icon but only one icon per type, and Rob also releases some new icon that is decent for us? What do you guys think? That's just my thought though...
Hey Robtop! I have 3 Questions and an Idea. 1. How many new levels will there be in 2.0 I've seen the 2 but since this is the 10th major update I'm not sure what to expect. 2.When will 2.0 come out?!?! I've been waiting for too long, I'm about to explode!! 3.Is the new game mode based on the Lil' Stomper from Jetpack Joyride? I see lots of similarities between them. If so will it have the same mechanics as it? Now For my idea! I think you should add more level difficulties I have some: Satan: Sorta like the level Cataclysm where it is almost impossible (higher than demon){maybe 15 stars} Extreme: Where there are Demon levels that don't really seem demony but are still harder than Insane(10 Stars) Baby: Easy levels (so like levels that are easier than Stereo Madness) So AUTO (1 Star) BABY (2 Stars) Easy (3 Stars) Hard (4-5 Stars) Harder (6-7 Stars) Insane (8-9 Stars) Extreme (10-11) Demon (12-14) Satan (15 Stars AND a new Icon THAT LOOKS EPIC!!) Thanks, SZ Hope you like my ideas!!
Modifying the code of the game isn't as simple as it sounds. For starters, you have to have some prior knowledge of computer software and coding before you start. You would also have to make sure that your coding wouldn't affect other aspects of the game. For example, if you edited the code of the game to allow a vertical mirror portal, you would probably break the game if you were to share that level with others. Not to mention that you would have to make sure that the vertical mirror portal would be compatible with other game mechanics, such as the mini portal. Also, you can't just "add in" new game mechanics, the most you can do is introduce some new code to stimulate their effects.
RobTop said before that adding in new difficulties beyond Demon would result in levels that are harder and less fun. I don't think the value of Demon levels should range from 12 stars to 14 stars, since 12 stars is Hexagon Force/ Electrodynamix ( and Theory of Everything) difficulty, and they are more like borderline demons rather than actual demons. A new difficulty beyond Demon will be necessary at some point to accommodate all the impossible levels that will be made in the future, but for now, I don't think it's necessary. I myself think that the idea of custom icons are great, except that the ability to do so will render the entire icon system useless. The only way I can see it happening is if RobTop makes it so that you can't replicate the icons that the game provides, or you only unlock it after you get all of the icons in the game. The latter would be unfair, though, so there is no quick fix solution to this. :/
I don't see why hexagon force and Electrodynamix are more stars than Demons online whether they are easy or hard I think if it is a demon it should give you more stars since you earned them after beating a extremely hard level as it is if you beat xStep it is the same amount of stars as a demon. xStep is easy...